wine-staging/patches/d3d9-Tests/0002-d3d9-tests-Avoid-crash-when-surface-and-texture-crea.patch

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From d4c757fd049018cad57ad8d6ef304b9dd2220ae0 Mon Sep 17 00:00:00 2001
From: Christian Costa <titan.costa@gmail.com>
Date: Fri, 13 Mar 2015 23:42:20 +0100
Subject: d3d9/tests: Avoid crash when surface and texture creation fails.
---
dlls/d3d9/tests/device.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index f1c75e4..46612f5 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -7779,8 +7779,14 @@ static void test_surface_blocks(void)
break;
default:
+ hr = E_FAIL;
break;
}
+ if (FAILED(hr))
+ {
+ skip("Failed to create surface, skipping tests.\n");
+ continue;
+ }
if (formats[i].block_width > 1)
{
@@ -8661,6 +8667,11 @@ static void test_volume_blocks(void)
hr = IDirect3DDevice9_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
+ if (FAILED(hr))
+ {
+ skip("Failed to create texture, skipping tests.\n");
+ continue;
+ }
/* Test lockrect offset */
for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
--
2.3.2