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Added patch to avoid crash in d3d9 tests by skipping when texture/surface creation fails.
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debian/changelog
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@ -4,6 +4,7 @@ wine-staging (1.7.39) UNRELEASED; urgency=low
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* Added patch with tests for VerQueryValueA (by Mark Jansen).
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* Added patch to implement proper locking of keystate and synchronization with desktop thread.
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* Added patch to implement better stub function for NtQueryInformationJobObject.
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* Added patch to avoid crash in d3d9 tests by skipping when texture/surface creation fails.
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* Removed patch to avoid hardcoded values for sizeof(GUID) (accepted upstream).
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* Removed patches for SLGetWindowsInformationDWORD (accepted upstream).
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-- Sebastian Lackner <sebastian@fds-team.de> Mon, 09 Mar 2015 16:52:35 +0100
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@ -0,0 +1,43 @@
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From d4c757fd049018cad57ad8d6ef304b9dd2220ae0 Mon Sep 17 00:00:00 2001
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From: Christian Costa <titan.costa@gmail.com>
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Date: Fri, 13 Mar 2015 23:42:20 +0100
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Subject: d3d9/tests: Avoid crash when surface and texture creation fails.
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---
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dlls/d3d9/tests/device.c | 11 +++++++++++
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1 file changed, 11 insertions(+)
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diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
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index f1c75e4..46612f5 100644
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--- a/dlls/d3d9/tests/device.c
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+++ b/dlls/d3d9/tests/device.c
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@@ -7779,8 +7779,14 @@ static void test_surface_blocks(void)
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break;
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default:
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+ hr = E_FAIL;
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break;
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}
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+ if (FAILED(hr))
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+ {
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+ skip("Failed to create surface, skipping tests.\n");
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+ continue;
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+ }
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if (formats[i].block_width > 1)
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{
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@@ -8661,6 +8667,11 @@ static void test_volume_blocks(void)
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
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formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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+ if (FAILED(hr))
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+ {
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+ skip("Failed to create texture, skipping tests.\n");
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+ continue;
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+ }
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/* Test lockrect offset */
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for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
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--
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2.3.2
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@ -71,6 +71,7 @@ patch_enable_all ()
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enable_comctl32_LoadIconMetric="$1"
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enable_configure_Absolute_RPATH="$1"
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enable_d3d8_Hotpatch="$1"
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enable_d3d9_Skip_Tests="$1"
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enable_d3d9_Surface_Refcount="$1"
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enable_d3drm_Specfile="$1"
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enable_d3dx9_36_AnimationController="$1"
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@ -255,6 +256,9 @@ patch_enable ()
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d3d8-Hotpatch)
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enable_d3d8_Hotpatch="$2"
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;;
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d3d9-Skip_Tests)
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enable_d3d9_Skip_Tests="$2"
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;;
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d3d9-Surface_Refcount)
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enable_d3d9_Surface_Refcount="$2"
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;;
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@ -1312,6 +1316,18 @@ if test "$enable_d3d8_Hotpatch" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset d3d9-Skip_Tests
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# |
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# | Modified files:
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# | * dlls/d3d9/tests/device.c
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# |
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if test "$enable_d3d9_Skip_Tests" -eq 1; then
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patch_apply d3d9-Skip_Tests/0001-d3d9-tests-Avoid-crash-when-surface-and-texture-crea.patch
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(
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echo '+ { "Christian Costa", "d3d9/tests: Avoid crash when surface and texture creation fails.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset d3d9-Surface_Refcount
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# |
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# | This patchset fixes the following Wine bugs:
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