2017-04-26 16:22:20 -07:00
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From d4e5a58b69c7e8810c811041234134fe5062f931 Mon Sep 17 00:00:00 2001
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2016-08-31 08:42:50 -07:00
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Thu, 25 Aug 2016 19:52:23 +0200
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Subject: d3d11/tests: Test the creation of 1d render buffers in
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test_create_rendertarget_view.
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---
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dlls/d3d11/tests/d3d11.c | 41 ++++++++++++++++++++++++++++++++++++++++-
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1 file changed, 40 insertions(+), 1 deletion(-)
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diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
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2017-04-26 16:22:20 -07:00
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index 9aa21584d8..063b30ebf1 100644
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2016-08-31 08:42:50 -07:00
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--- a/dlls/d3d11/tests/d3d11.c
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+++ b/dlls/d3d11/tests/d3d11.c
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@@ -3262,6 +3262,7 @@ static void test_create_rendertarget_view(void)
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D3D11_RENDER_TARGET_VIEW_DESC rtv_desc;
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D3D11_TEXTURE3D_DESC texture3d_desc;
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D3D11_TEXTURE2D_DESC texture2d_desc;
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+ D3D11_TEXTURE1D_DESC texture1d_desc;
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D3D11_SUBRESOURCE_DATA data = {0};
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ULONG refcount, expected_refcount;
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D3D11_BUFFER_DESC buffer_desc;
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@@ -3269,6 +3270,7 @@ static void test_create_rendertarget_view(void)
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ID3D11Device *device, *tmp;
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ID3D11Texture3D *texture3d;
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ID3D11Texture2D *texture2d;
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+ ID3D11Texture1D *texture1d;
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ID3D11Resource *texture;
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ID3D11Buffer *buffer;
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unsigned int i;
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@@ -3298,6 +3300,23 @@ static void test_create_rendertarget_view(void)
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}
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tests[] =
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{
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+ {{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D, 0}},
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+ {{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D, 0}},
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+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 0}, {RGBA8_UNORM, TEX_1D, 0}},
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+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 1}, {RGBA8_UNORM, TEX_1D, 1}},
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+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D, 9}, {RGBA8_UNORM, TEX_1D, 9}},
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+ {{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0}, {RGBA8_UNORM, TEX_1D, 0}},
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+ {{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_1D, 0}, {RGBA8_UNORM, TEX_1D, 0}},
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+ {{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 1, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 1, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 3, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 3, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 5, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 5, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 9, 0, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 9, 0, 4}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 1, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 1, 3}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 2, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 2, 2}},
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+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_1D_ARRAY, 0, 3, ~0u}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 3, 1}},
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{{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
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{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
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@@ -3460,6 +3479,12 @@ static void test_create_rendertarget_view(void)
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ID3D11RenderTargetView_Release(rtview);
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ID3D11Buffer_Release(buffer);
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+ texture1d_desc.Width = 512;
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+ texture1d_desc.Usage = D3D11_USAGE_DEFAULT;
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+ texture1d_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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+ texture1d_desc.CPUAccessFlags = 0;
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+ texture1d_desc.MiscFlags = 0;
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+
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texture2d_desc.Width = 512;
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texture2d_desc.Height = 512;
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texture2d_desc.SampleDesc.Count = 1;
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@@ -3480,7 +3505,21 @@ static void test_create_rendertarget_view(void)
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{
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D3D11_RENDER_TARGET_VIEW_DESC *current_desc;
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- if (tests[i].expected_rtv_desc.dimension != D3D11_RTV_DIMENSION_TEXTURE3D)
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+ if (tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE1D ||
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+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE1DARRAY)
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+ {
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+ texture1d_desc.MipLevels = tests[i].texture.miplevel_count;
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+ texture1d_desc.ArraySize = tests[i].texture.depth_or_array_size;
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+ texture1d_desc.Format = tests[i].texture.format;
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+
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+ hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, NULL, &texture1d);
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+ ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
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+ texture = (ID3D11Resource *)texture1d;
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+ }
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+ else if (tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2D ||
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+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY ||
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+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2DMS ||
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+ tests[i].expected_rtv_desc.dimension == D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY)
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{
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texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
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texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
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--
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2.12.2
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2016-08-31 08:42:50 -07:00
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