wine-staging/patches/vkd3d-latest/0008-Updated-vkd3d-to-c010fb63a1290721271046d535d7f429a24.patch

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2024-11-13 11:35:51 -08:00
From 4915beabd9d8c038b82016719edaa116d5276ae5 Mon Sep 17 00:00:00 2001
From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Date: Thu, 14 Nov 2024 06:29:22 +1100
Subject: [PATCH] Updated vkd3d to c010fb63a1290721271046d535d7f429a24f255e.
---
libs/vkd3d/libs/vkd3d-shader/dxil.c | 42 +-
libs/vkd3d/libs/vkd3d-shader/fx.c | 647 +++++++++++-------
libs/vkd3d/libs/vkd3d-shader/ir.c | 30 +-
libs/vkd3d/libs/vkd3d-shader/spirv.c | 37 +-
.../libs/vkd3d-shader/vkd3d_shader_private.h | 2 +
5 files changed, 499 insertions(+), 259 deletions(-)
diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
index 3235a278769..7099bcc9ce2 100644
--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
@@ -430,6 +430,7 @@ enum dx_intrinsic_opcode
DX_DERIV_COARSEY = 84,
DX_DERIV_FINEX = 85,
DX_DERIV_FINEY = 86,
+ DX_SAMPLE_INDEX = 90,
DX_COVERAGE = 91,
DX_THREAD_ID = 93,
DX_GROUP_ID = 94,
@@ -3827,6 +3828,11 @@ static enum vkd3d_shader_register_type register_type_from_dxil_semantic_kind(
{
switch (sysval_semantic)
{
+ /* VSIR does not use an I/O register for SV_SampleIndex, but its
+ * signature element has a register index of UINT_MAX and it is
+ * convenient to return a valid register type here to handle it. */
+ case VKD3D_SHADER_SV_SAMPLE_INDEX:
+ return VKD3DSPR_NULL;
case VKD3D_SHADER_SV_COVERAGE:
return VKD3DSPR_COVERAGE;
case VKD3D_SHADER_SV_DEPTH:
@@ -3844,6 +3850,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
bool is_input, enum vkd3d_shader_register_type reg_type, struct vkd3d_shader_dst_param *params)
{
enum vkd3d_shader_type shader_type = sm6->p.program->shader_version.type;
+ enum vkd3d_shader_register_type io_reg_type;
bool is_patch_constant, is_control_point;
struct vkd3d_shader_dst_param *param;
const struct signature_element *e;
@@ -3876,9 +3883,10 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
param = &params[i];
- if (e->register_index == UINT_MAX)
+ if (e->register_index == UINT_MAX
+ && (io_reg_type = register_type_from_dxil_semantic_kind(e->sysval_semantic)) != VKD3DSPR_NULL)
{
- dst_param_io_init(param, e, register_type_from_dxil_semantic_kind(e->sysval_semantic));
+ dst_param_io_init(param, e, io_reg_type);
continue;
}
@@ -5795,6 +5803,34 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_
instruction_dst_param_init_ssa_vector(ins, component_count, sm6);
}
+static void sm6_parser_emit_dx_sample_index(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
+ const struct sm6_value **operands, struct function_emission_state *state)
+{
+ const struct shader_signature *signature = &sm6->p.program->input_signature;
+ struct vkd3d_shader_instruction *ins = state->ins;
+ struct vkd3d_shader_src_param *src_param;
+ unsigned int element_idx;
+
+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
+
+ /* SV_SampleIndex is identified in VSIR by its signature element index,
+ * but the index is not supplied as a parameter to the DXIL intrinsic. */
+ if (!vsir_signature_find_sysval(signature, VKD3D_SHADER_SV_SAMPLE_INDEX, 0, &element_idx))
+ {
+ WARN("Sample index is not in the signature.\n");
+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
+ "Sample index signature element for a sample index operation is missing.");
+ return;
+ }
+
+ if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
+ return;
+ src_param->reg = sm6->input_params[element_idx].reg;
+ src_param_init(src_param);
+
+ instruction_dst_param_init_ssa_scalar(ins, sm6);
+}
+
static void sm6_parser_emit_dx_saturate(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
const struct sm6_value **operands, struct function_emission_state *state)
{
@@ -6300,6 +6336,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
[DX_SAMPLE_C ] = {"o", "HHffffiiiff", sm6_parser_emit_dx_sample},
[DX_SAMPLE_C_LZ ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
[DX_SAMPLE_GRAD ] = {"o", "HHffffiiifffffff", sm6_parser_emit_dx_sample},
+ [DX_SAMPLE_INDEX ] = {"i", "", sm6_parser_emit_dx_sample_index},
[DX_SAMPLE_LOD ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
[DX_SATURATE ] = {"g", "R", sm6_parser_emit_dx_saturate},
[DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos},
@@ -8513,6 +8550,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
[SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE,
[SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE,
[SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID,
+ [SEMANTIC_KIND_SAMPLEINDEX] = VKD3D_SHADER_SV_SAMPLE_INDEX,
[SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE,
[SEMANTIC_KIND_COVERAGE] = VKD3D_SHADER_SV_COVERAGE,
[SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET,
diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
index 9b1ef3bb2e0..ac69bbf950e 100644
--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
@@ -500,6 +500,9 @@ enum fx_4_type_constants
/* Object types */
FX_4_OBJECT_TYPE_STRING = 0x1,
+ FX_4_OBJECT_TYPE_BLEND_STATE = 0x2,
+ FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE = 0x3,
+ FX_4_OBJECT_TYPE_RASTERIZER_STATE = 0x4,
FX_4_OBJECT_TYPE_PIXEL_SHADER = 0x5,
FX_4_OBJECT_TYPE_VERTEX_SHADER = 0x6,
FX_4_OBJECT_TYPE_GEOMETRY_SHADER = 0x7,
@@ -516,6 +519,7 @@ enum fx_4_type_constants
FX_4_OBJECT_TYPE_TEXTURE_CUBE = 0x11,
FX_4_OBJECT_TYPE_RTV = 0x13,
FX_4_OBJECT_TYPE_DSV = 0x14,
+ FX_4_OBJECT_TYPE_SAMPLER_STATE = 0x15,
FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY = 0x17,
FX_5_OBJECT_TYPE_GEOMETRY_SHADER = 0x1b,
@@ -540,6 +544,12 @@ enum fx_4_type_constants
FX_4_TYPE_CLASS_NUMERIC = 1,
FX_4_TYPE_CLASS_OBJECT = 2,
FX_4_TYPE_CLASS_STRUCT = 3,
+
+ /* Assignment types */
+ FX_4_ASSIGNMENT_CONSTANT = 0x1,
+ FX_4_ASSIGNMENT_VARIABLE = 0x2,
+ FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX = 0x3,
+ FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX = 0x4,
};
static const uint32_t fx_4_numeric_base_types[] =
@@ -816,7 +826,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
}
else if (element_type->class == HLSL_CLASS_SAMPLER)
{
- put_u32_unaligned(buffer, 21);
+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_SAMPLER_STATE);
}
else if (element_type->class == HLSL_CLASS_UAV)
{
@@ -852,15 +862,15 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
}
else if (element_type->class == HLSL_CLASS_RASTERIZER_STATE)
{
- put_u32_unaligned(buffer, 4);
+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_RASTERIZER_STATE);
}
else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
{
- put_u32_unaligned(buffer, 3);
+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE);
}
else if (element_type->class == HLSL_CLASS_BLEND_STATE)
{
- put_u32_unaligned(buffer, 2);
+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_BLEND_STATE);
}
else if (element_type->class == HLSL_CLASS_STRING)
{
@@ -1649,7 +1659,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
c = hlsl_ir_constant(value);
value_offset = write_fx_4_state_numeric_value(c, fx);
- assignment_type = 1;
+ assignment_type = FX_4_ASSIGNMENT_CONSTANT;
break;
}
case HLSL_IR_LOAD:
@@ -1660,7 +1670,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
hlsl_fixme(ctx, &var->loc, "Indexed access in RHS values is not implemented.");
value_offset = write_fx_4_string(load->src.var->name, fx);
- assignment_type = 2;
+ assignment_type = FX_4_ASSIGNMENT_VARIABLE;
break;
}
case HLSL_IR_INDEX:
@@ -1687,7 +1697,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
c = hlsl_ir_constant(idx);
value_offset = put_u32(unstructured, value_offset);
put_u32(unstructured, c->value.u[0].u);
- assignment_type = 3;
+ assignment_type = FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX;
if (c->value.u[0].u >= type->e.array.elements_count)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
@@ -1708,7 +1718,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
value_offset = put_u32(unstructured, value_offset);
put_u32(unstructured, offset);
- assignment_type = 4;
+ assignment_type = FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX;
break;
}
}
@@ -1824,6 +1834,7 @@ enum state_property_component_type
FX_BLEND,
FX_VERTEXSHADER,
FX_PIXELSHADER,
+ FX_COMPONENT_TYPE_COUNT,
};
static inline bool is_object_fx_type(enum state_property_component_type type)
@@ -1894,230 +1905,227 @@ static inline enum hlsl_base_type hlsl_type_from_fx_type(enum state_property_com
}
}
-static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
- struct fx_write_context *fx)
-{
- static const struct rhs_named_value filter_values[] =
- {
- { "MIN_MAG_MIP_POINT", 0x00 },
- { "MIN_MAG_POINT_MIP_LINEAR", 0x01 },
- { "MIN_POINT_MAG_LINEAR_MIP_POINT", 0x04 },
- { "MIN_POINT_MAG_MIP_LINEAR", 0x05 },
- { "MIN_LINEAR_MAG_MIP_POINT", 0x10 },
- { "MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x11 },
- { "MIN_MAG_LINEAR_MIP_POINT", 0x14 },
- { "MIN_MAG_MIP_LINEAR", 0x15 },
- { "ANISOTROPIC", 0x55 },
- { "COMPARISON_MIN_MAG_MIP_POINT", 0x80 },
- { "COMPARISON_MIN_MAG_POINT_MIP_LINEAR", 0x81 },
- { "COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", 0x84 },
- { "COMPARISON_MIN_POINT_MAG_MIP_LINEAR", 0x85 },
- { "COMPARISON_MIN_LINEAR_MAG_MIP_POINT", 0x90 },
- { "COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x91 },
- { "COMPARISON_MIN_MAG_LINEAR_MIP_POINT", 0x94 },
- { "COMPARISON_MIN_MAG_MIP_LINEAR", 0x95 },
- { "COMPARISON_ANISOTROPIC", 0xd5 },
- { NULL },
- };
-
- static const struct rhs_named_value address_values[] =
- {
- { "WRAP", 1 },
- { "MIRROR", 2 },
- { "CLAMP", 3 },
- { "BORDER", 4 },
- { "MIRROR_ONCE", 5 },
- { NULL },
- };
+static const struct rhs_named_value filter_values[] =
+{
+ { "MIN_MAG_MIP_POINT", 0x00 },
+ { "MIN_MAG_POINT_MIP_LINEAR", 0x01 },
+ { "MIN_POINT_MAG_LINEAR_MIP_POINT", 0x04 },
+ { "MIN_POINT_MAG_MIP_LINEAR", 0x05 },
+ { "MIN_LINEAR_MAG_MIP_POINT", 0x10 },
+ { "MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x11 },
+ { "MIN_MAG_LINEAR_MIP_POINT", 0x14 },
+ { "MIN_MAG_MIP_LINEAR", 0x15 },
+ { "ANISOTROPIC", 0x55 },
+ { "COMPARISON_MIN_MAG_MIP_POINT", 0x80 },
+ { "COMPARISON_MIN_MAG_POINT_MIP_LINEAR", 0x81 },
+ { "COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", 0x84 },
+ { "COMPARISON_MIN_POINT_MAG_MIP_LINEAR", 0x85 },
+ { "COMPARISON_MIN_LINEAR_MAG_MIP_POINT", 0x90 },
+ { "COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x91 },
+ { "COMPARISON_MIN_MAG_LINEAR_MIP_POINT", 0x94 },
+ { "COMPARISON_MIN_MAG_MIP_LINEAR", 0x95 },
+ { "COMPARISON_ANISOTROPIC", 0xd5 },
+ { NULL },
+};
- static const struct rhs_named_value compare_func_values[] =
- {
- { "NEVER", 1 },
- { "LESS", 2 },
- { "EQUAL", 3 },
- { "LESS_EQUAL", 4 },
- { "GREATER", 5 },
- { "NOT_EQUAL", 6 },
- { "GREATER_EQUAL", 7 },
- { "ALWAYS", 8 },
- { NULL }
- };
+static const struct rhs_named_value address_values[] =
+{
+ { "WRAP", 1 },
+ { "MIRROR", 2 },
+ { "CLAMP", 3 },
+ { "BORDER", 4 },
+ { "MIRROR_ONCE", 5 },
+ { NULL },
+};
- static const struct rhs_named_value depth_write_mask_values[] =
- {
- { "ZERO", 0 },
- { "ALL", 1 },
- { NULL }
- };
+static const struct rhs_named_value compare_func_values[] =
+{
+ { "NEVER", 1 },
+ { "LESS", 2 },
+ { "EQUAL", 3 },
+ { "LESS_EQUAL", 4 },
+ { "GREATER", 5 },
+ { "NOT_EQUAL", 6 },
+ { "GREATER_EQUAL", 7 },
+ { "ALWAYS", 8 },
+ { NULL }
+};
- static const struct rhs_named_value comparison_values[] =
- {
- { "NEVER", 1 },
- { "LESS", 2 },
- { "EQUAL", 3 },
- { "LESS_EQUAL", 4 },
- { "GREATER", 5 },
- { "NOT_EQUAL", 6 },
- { "GREATER_EQUAL", 7 },
- { "ALWAYS", 8 },
- { NULL }
- };
+static const struct rhs_named_value depth_write_mask_values[] =
+{
+ { "ZERO", 0 },
+ { "ALL", 1 },
+ { NULL }
+};
- static const struct rhs_named_value stencil_op_values[] =
- {
- { "KEEP", 1 },
- { "ZERO", 2 },
- { "REPLACE", 3 },
- { "INCR_SAT", 4 },
- { "DECR_SAT", 5 },
- { "INVERT", 6 },
- { "INCR", 7 },
- { "DECR", 8 },
- { NULL }
- };
+static const struct rhs_named_value comparison_values[] =
+{
+ { "NEVER", 1 },
+ { "LESS", 2 },
+ { "EQUAL", 3 },
+ { "LESS_EQUAL", 4 },
+ { "GREATER", 5 },
+ { "NOT_EQUAL", 6 },
+ { "GREATER_EQUAL", 7 },
+ { "ALWAYS", 8 },
+ { NULL }
+};
- static const struct rhs_named_value fill_values[] =
- {
- { "WIREFRAME", 2 },
- { "SOLID", 3 },
- { NULL }
- };
+static const struct rhs_named_value stencil_op_values[] =
+{
+ { "KEEP", 1 },
+ { "ZERO", 2 },
+ { "REPLACE", 3 },
+ { "INCR_SAT", 4 },
+ { "DECR_SAT", 5 },
+ { "INVERT", 6 },
+ { "INCR", 7 },
+ { "DECR", 8 },
+ { NULL }
+};
- static const struct rhs_named_value cull_values[] =
- {
- { "NONE", 1 },
- { "FRONT", 2 },
- { "BACK", 3 },
- { NULL }
- };
+static const struct rhs_named_value fill_values[] =
+{
+ { "WIREFRAME", 2 },
+ { "SOLID", 3 },
+ { NULL }
+};
- static const struct rhs_named_value blend_values[] =
- {
- { "ZERO", 1 },
- { "ONE", 2 },
- { "SRC_COLOR", 3 },
- { "INV_SRC_COLOR", 4 },
- { "SRC_ALPHA", 5 },
- { "INV_SRC_ALPHA", 6 },
- { "DEST_ALPHA", 7 },
- { "INV_DEST_ALPHA", 8 },
- { "DEST_COLOR", 9 },
- { "INV_DEST_COLOR", 10 },
- { "SRC_ALPHA_SAT", 11 },
- { "BLEND_FACTOR", 14 },
- { "INV_BLEND_FACTOR", 15 },
- { "SRC1_COLOR", 16 },
- { "INV_SRC1_COLOR", 17 },
- { "SRC1_ALPHA", 18 },
- { "INV_SRC1_ALPHA", 19 },
- { NULL }
- };
+static const struct rhs_named_value cull_values[] =
+{
+ { "NONE", 1 },
+ { "FRONT", 2 },
+ { "BACK", 3 },
+ { NULL }
+};
- static const struct rhs_named_value blendop_values[] =
- {
- { "ADD", 1 },
- { "SUBTRACT", 2 },
- { "REV_SUBTRACT", 3 },
- { "MIN", 4 },
- { "MAX", 5 },
- { NULL }
- };
+static const struct rhs_named_value blend_values[] =
+{
+ { "ZERO", 1 },
+ { "ONE", 2 },
+ { "SRC_COLOR", 3 },
+ { "INV_SRC_COLOR", 4 },
+ { "SRC_ALPHA", 5 },
+ { "INV_SRC_ALPHA", 6 },
+ { "DEST_ALPHA", 7 },
+ { "INV_DEST_ALPHA", 8 },
+ { "DEST_COLOR", 9 },
+ { "INV_DEST_COLOR", 10 },
+ { "SRC_ALPHA_SAT", 11 },
+ { "BLEND_FACTOR", 14 },
+ { "INV_BLEND_FACTOR", 15 },
+ { "SRC1_COLOR", 16 },
+ { "INV_SRC1_COLOR", 17 },
+ { "SRC1_ALPHA", 18 },
+ { "INV_SRC1_ALPHA", 19 },
+ { NULL }
+};
- static const struct rhs_named_value bool_values[] =
- {
- { "FALSE", 0 },
- { "TRUE", 1 },
- { NULL }
- };
+static const struct rhs_named_value blendop_values[] =
+{
+ { "ADD", 1 },
+ { "SUBTRACT", 2 },
+ { "REV_SUBTRACT", 3 },
+ { "MIN", 4 },
+ { "MAX", 5 },
+ { NULL }
+};
- static const struct rhs_named_value null_values[] =
- {
- { "NULL", 0 },
- { NULL }
- };
+static const struct rhs_named_value bool_values[] =
+{
+ { "FALSE", 0 },
+ { "TRUE", 1 },
+ { NULL }
+};
- static const struct state
- {
- const char *name;
- enum hlsl_type_class container;
- enum hlsl_type_class class;
- enum state_property_component_type type;
- unsigned int dimx;
- unsigned int array_size;
- uint32_t id;
- const struct rhs_named_value *values;
- }
- states[] =
- {
- { "RasterizerState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RASTERIZER, 1, 1, 0 },
- { "DepthStencilState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCIL, 1, 1, 1 },
- { "BlendState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_BLEND, 1, 1, 2 },
- { "RenderTargetView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RENDERTARGETVIEW, 1, 8, 3 },
- { "DepthStencilView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCILVIEW, 1, 1, 4 },
-
- { "VertexShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_VERTEXSHADER, 1, 1, 6 },
- { "PixelShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_PIXELSHADER, 1, 1, 7 },
- { "DS_StencilRef", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 9 },
- { "AB_BlendFactor", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 10 },
- { "AB_SampleMask", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 11 },
-
- { "FillMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 12, fill_values },
- { "CullMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 13, cull_values },
- { "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 14, bool_values },
- { "DepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 15 },
- { "DepthBiasClamp", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 16 },
- { "SlopeScaledDepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 17 },
- { "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 18, bool_values },
- { "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 19, bool_values },
- { "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 20, bool_values },
- { "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 21, bool_values },
-
- { "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 22, bool_values },
- { "DepthWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 23, depth_write_mask_values },
- { "DepthFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 24, comparison_values },
- { "StencilEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 25, bool_values },
- { "StencilReadMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 26 },
- { "StencilWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 27 },
- { "FrontFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 28, stencil_op_values },
- { "FrontFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 29, stencil_op_values },
- { "FrontFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 30, stencil_op_values },
- { "FrontFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 31, comparison_values },
- { "BackFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 32, stencil_op_values },
- { "BackFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 33, stencil_op_values },
- { "BackFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 34, stencil_op_values },
- { "BackFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 35, comparison_values },
-
- { "Filter", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 45, filter_values },
- { "AddressU", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 46, address_values },
- { "AddressV", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 47, address_values },
- { "AddressW", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 48, address_values },
- { "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 49 },
- { "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 50 },
- { "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 51, compare_func_values },
- { "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 52 },
- { "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 53 },
- { "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 54 },
- { "Texture", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_TEXTURE, 1, 1, 55, null_values },
-
- { "HullShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_HULLSHADER, 1, 1, 56 },
- { "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 },
- { "ComputeShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_COMPUTESHADER, 1, 1, 58 },
- };
+static const struct rhs_named_value null_values[] =
+{
+ { "NULL", 0 },
+ { NULL }
+};
- static const struct state fx_4_blend_states[] =
- {
- { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
- { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
- { "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 38, blend_values },
- { "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 39, blend_values },
- { "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 40, blendop_values },
- { "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 41, blend_values },
- { "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 42, blend_values },
- { "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 43, blendop_values },
- { "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
- };
+static const struct fx_4_state
+{
+ const char *name;
+ enum hlsl_type_class container;
+ enum hlsl_type_class class;
+ enum state_property_component_type type;
+ unsigned int dimx;
+ unsigned int array_size;
+ int id;
+ const struct rhs_named_value *values;
+}
+fx_4_states[] =
+{
+ { "RasterizerState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RASTERIZER, 1, 1, 0 },
+ { "DepthStencilState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCIL, 1, 1, 1 },
+ { "BlendState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_BLEND, 1, 1, 2 },
+ { "RenderTargetView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RENDERTARGETVIEW, 1, 8, 3 },
+ { "DepthStencilView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCILVIEW, 1, 1, 4 },
+
+ { "VertexShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_VERTEXSHADER, 1, 1, 6 },
+ { "PixelShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_PIXELSHADER, 1, 1, 7 },
+ { "DS_StencilRef", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 9 },
+ { "AB_BlendFactor", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 10 },
+ { "AB_SampleMask", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 11 },
+
+ { "FillMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 12, fill_values },
+ { "CullMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 13, cull_values },
+ { "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 14, bool_values },
+ { "DepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 15 },
+ { "DepthBiasClamp", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 16 },
+ { "SlopeScaledDepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 17 },
+ { "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 18, bool_values },
+ { "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 19, bool_values },
+ { "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 20, bool_values },
+ { "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 21, bool_values },
+
+ { "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 22, bool_values },
+ { "DepthWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 23, depth_write_mask_values },
+ { "DepthFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 24, comparison_values },
+ { "StencilEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 25, bool_values },
+ { "StencilReadMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 26 },
+ { "StencilWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 27 },
+ { "FrontFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 28, stencil_op_values },
+ { "FrontFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 29, stencil_op_values },
+ { "FrontFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 30, stencil_op_values },
+ { "FrontFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 31, comparison_values },
+ { "BackFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 32, stencil_op_values },
+ { "BackFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 33, stencil_op_values },
+ { "BackFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 34, stencil_op_values },
+ { "BackFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 35, comparison_values },
+
+ { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
+ { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
+ { "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 38, blend_values },
+ { "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 39, blend_values },
+ { "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 40, blendop_values },
+ { "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 41, blend_values },
+ { "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 42, blend_values },
+ { "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 43, blendop_values },
+ { "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
+
+ { "Filter", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 45, filter_values },
+ { "AddressU", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 46, address_values },
+ { "AddressV", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 47, address_values },
+ { "AddressW", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 48, address_values },
+ { "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 49 },
+ { "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 50 },
+ { "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 51, compare_func_values },
+ { "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 52 },
+ { "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 53 },
+ { "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 54 },
+ { "Texture", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_TEXTURE, 1, 1, 55, null_values },
+
+ { "HullShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_HULLSHADER, 1, 1, 56 },
+ { "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 },
+ { "ComputeShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_COMPUTESHADER, 1, 1, 58 },
+};
- static const struct state fx_5_blend_states[] =
+static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
+ struct fx_write_context *fx)
+{
+ static const struct fx_4_state fx_5_blend_states[] =
{
{ "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
{ "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
@@ -2132,36 +2140,28 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
struct state_table
{
- const struct state *ptr;
+ const struct fx_4_state *ptr;
unsigned int count;
} table;
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
struct replace_state_context replace_context;
+ const struct fx_4_state *state = NULL;
struct hlsl_type *state_type = NULL;
struct hlsl_ir_node *node, *cast;
- const struct state *state = NULL;
struct hlsl_ctx *ctx = fx->ctx;
enum hlsl_base_type base_type;
unsigned int i;
- if (type->class == HLSL_CLASS_BLEND_STATE)
+ if (type->class == HLSL_CLASS_BLEND_STATE && ctx->profile->major_version == 5)
{
- if (ctx->profile->major_version == 4)
- {
- table.ptr = fx_4_blend_states;
- table.count = ARRAY_SIZE(fx_4_blend_states);
- }
- else
- {
- table.ptr = fx_5_blend_states;
- table.count = ARRAY_SIZE(fx_5_blend_states);
- }
+ table.ptr = fx_5_blend_states;
+ table.count = ARRAY_SIZE(fx_5_blend_states);
}
else
{
- table.ptr = states;
- table.count = ARRAY_SIZE(states);
+ table.ptr = fx_4_states;
+ table.count = ARRAY_SIZE(fx_4_states);
}
for (i = 0; i < table.count; ++i)
@@ -3071,6 +3071,9 @@ static void fx_parse_fx_4_annotations(struct fx_parser *parser)
const char *name, *type_name;
uint32_t count, i, value;
+ if (parser->failed)
+ return;
+
count = fx_parser_read_u32(parser);
if (!count)
@@ -3329,6 +3332,10 @@ static bool fx_4_object_has_initializer(const struct fx_4_binary_type *type)
switch (type->typeinfo)
{
case FX_4_OBJECT_TYPE_STRING:
+ case FX_4_OBJECT_TYPE_BLEND_STATE:
+ case FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE:
+ case FX_4_OBJECT_TYPE_RASTERIZER_STATE:
+ case FX_4_OBJECT_TYPE_SAMPLER_STATE:
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
@@ -3343,9 +3350,160 @@ static bool fx_4_object_has_initializer(const struct fx_4_binary_type *type)
}
}
+static int fx_4_state_id_compare(const void *a, const void *b)
+{
+ const struct fx_4_state *state = b;
+ int id = *(int *)a;
+
+ return id - state->id;
+}
+
+static void fx_4_parse_state_object_initializer(struct fx_parser *parser, uint32_t count,
+ enum hlsl_type_class type_class)
+{
+ struct fx_4_assignment
+ {
+ uint32_t id;
+ uint32_t lhs_index;
+ uint32_t type;
+ uint32_t value;
+ } entry;
+ struct
+ {
+ uint32_t name;
+ uint32_t index;
+ } index;
+ struct
+ {
+ uint32_t type;
+ union
+ {
+ uint32_t u;
+ float f;
+ };
+ } value;
+ static const char *value_types[FX_COMPONENT_TYPE_COUNT] =
+ {
+ [FX_BOOL] = "bool",
+ [FX_FLOAT] = "float",
+ [FX_UINT] = "uint",
+ [FX_UINT8] = "byte",
+ };
+ const struct rhs_named_value *named_value;
+ uint32_t i, j, comp_count;
+ struct fx_4_state *state;
+
+ for (i = 0; i < count; ++i)
+ {
+ fx_parser_read_u32s(parser, &entry, sizeof(entry));
+
+ if (!(state = bsearch(&entry.id, fx_4_states, ARRAY_SIZE(fx_4_states),
+ sizeof(*fx_4_states), fx_4_state_id_compare)))
+ {
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA, "Unrecognized state id %#x.\n", entry.id);
+ break;
+ }
+
+ if (state->container != type_class)
+ {
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA,
+ "State '%s' does not belong to object type class %#x.", state->name, type_class);
+ break;
+ }
+
+ parse_fx_print_indent(parser);
+ vkd3d_string_buffer_printf(&parser->buffer, "%s", state->name);
+ if (state->array_size > 1)
+ vkd3d_string_buffer_printf(&parser->buffer, "[%u]", entry.lhs_index);
+ vkd3d_string_buffer_printf(&parser->buffer, " = ");
+
+ switch (entry.type)
+ {
+ case FX_4_ASSIGNMENT_CONSTANT:
+
+ if (value_types[state->type])
+ vkd3d_string_buffer_printf(&parser->buffer, "%s", value_types[state->type]);
+ if (state->dimx > 1)
+ vkd3d_string_buffer_printf(&parser->buffer, "%u", state->dimx);
+ vkd3d_string_buffer_printf(&parser->buffer, "(");
+
+ fx_parser_read_unstructured(parser, &comp_count, entry.value, sizeof(uint32_t));
+
+ named_value = NULL;
+ if (comp_count == 1 && state->values && (state->type == FX_UINT || state->type == FX_BOOL))
+ {
+ const struct rhs_named_value *ptr = state->values;
+
+ fx_parser_read_unstructured(parser, &value, entry.value + 4, sizeof(value));
+
+ while (ptr->name)
+ {
+ if (value.u == ptr->value)
+ {
+ named_value = ptr;
+ break;
+ }
+ ++ptr;
+ }
+ }
+
+ if (named_value)
+ {
+ vkd3d_string_buffer_printf(&parser->buffer, "%s /* %u */", named_value->name, named_value->value);
+ }
+ else
+ {
+ uint32_t offset = entry.value + 4;
+
+ for (j = 0; j < comp_count; ++j, offset += sizeof(value))
+ {
+ fx_parser_read_unstructured(parser, &value, offset, sizeof(value));
+
+ if (state->type == FX_UINT8)
+ vkd3d_string_buffer_printf(&parser->buffer, "0x%.2x", value.u);
+ else if (state->type == FX_UINT)
+ vkd3d_string_buffer_printf(&parser->buffer, "%u", value.u);
+ else if (state->type == FX_FLOAT)
+ vkd3d_string_buffer_printf(&parser->buffer, "%g", value.f);
+
+ if (comp_count > 1 && j < comp_count - 1)
+ vkd3d_string_buffer_printf(&parser->buffer, ", ");
+ }
+ }
+
+ vkd3d_string_buffer_printf(&parser->buffer, ")");
+
+ break;
+ case FX_4_ASSIGNMENT_VARIABLE:
+ vkd3d_string_buffer_printf(&parser->buffer, "%s", fx_4_get_string(parser, entry.value));
+ break;
+ case FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX:
+ fx_parser_read_unstructured(parser, &index, entry.value, sizeof(index));
+ vkd3d_string_buffer_printf(&parser->buffer, "%s[%u]", fx_4_get_string(parser, index.name), index.index);
+ break;
+ case FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX:
+ fx_parser_read_unstructured(parser, &index, entry.value, sizeof(index));
+ vkd3d_string_buffer_printf(&parser->buffer, "%s[%s]", fx_4_get_string(parser, index.name),
+ fx_4_get_string(parser, index.index));
+ break;
+ default:
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
+ "Unsupported assignment type %u.\n", entry.type);
+ }
+ vkd3d_string_buffer_printf(&parser->buffer, ";\n");
+ }
+}
+
static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct fx_4_binary_type *type)
{
- unsigned int i, element_count;
+ static const enum hlsl_type_class type_classes[] =
+ {
+ [FX_4_OBJECT_TYPE_BLEND_STATE] = HLSL_CLASS_BLEND_STATE,
+ [FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE] = HLSL_CLASS_DEPTH_STENCIL_STATE,
+ [FX_4_OBJECT_TYPE_RASTERIZER_STATE] = HLSL_CLASS_RASTERIZER_STATE,
+ [FX_4_OBJECT_TYPE_SAMPLER_STATE] = HLSL_CLASS_SAMPLER,
+ };
+ unsigned int i, element_count, count;
uint32_t value;
if (!fx_4_object_has_initializer(type))
@@ -3362,6 +3520,16 @@ static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct
value = fx_parser_read_u32(parser);
fx_4_parse_string_initializer(parser, value);
break;
+ case FX_4_OBJECT_TYPE_BLEND_STATE:
+ case FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE:
+ case FX_4_OBJECT_TYPE_RASTERIZER_STATE:
+ case FX_4_OBJECT_TYPE_SAMPLER_STATE:
+ count = fx_parser_read_u32(parser);
+
+ parse_fx_start_indent(parser);
+ fx_4_parse_state_object_initializer(parser, count, type_classes[type->typeinfo]);
+ parse_fx_end_indent(parser);
+ break;
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
@@ -3402,6 +3570,9 @@ static void fx_4_parse_objects(struct fx_parser *parser)
for (i = 0; i < parser->object_count; ++i)
{
+ if (parser->failed)
+ return;
+
fx_parser_read_u32s(parser, &var, sizeof(var));
fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
@@ -3462,9 +3633,9 @@ static void fx_parse_fx_4_technique(struct fx_parser *parser)
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "{\n");
- if (pass.count)
- fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
- "Parsing pass states is not implemented.\n");
+ parse_fx_start_indent(parser);
+ fx_4_parse_state_object_initializer(parser, pass.count, HLSL_CLASS_PASS);
+ parse_fx_end_indent(parser);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
index 836e0ade32a..31cdb0eea76 100644
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
@@ -142,7 +142,7 @@ static struct signature_element *vsir_signature_find_element_by_name(
return NULL;
}
-static bool vsir_signature_find_sysval(const struct shader_signature *signature,
+bool vsir_signature_find_sysval(const struct shader_signature *signature,
enum vkd3d_shader_sysval_semantic sysval, unsigned int semantic_index, unsigned int *element_index)
{
const struct signature_element *e;
@@ -1727,8 +1727,34 @@ static void shader_signature_map_patch_constant_index_ranges(struct shader_signa
static int signature_element_register_compare(const void *a, const void *b)
{
const struct signature_element *e = a, *f = b;
+ int ret;
+
+ if ((ret = vkd3d_u32_compare(e->register_index, f->register_index)))
+ return ret;
- return vkd3d_u32_compare(e->register_index, f->register_index);
+ /* System values like SV_RenderTargetArrayIndex and SV_ViewPortArrayIndex
+ * can get packed into the same I/O register as non-system values, but
+ * only at the end. E.g.:
+ *
+ * vs_4_0
+ * ...
+ * .output
+ * ...
+ * .param B.x, o1.x, uint
+ * .param C.y, o1.y, uint
+ * .param SV_RenderTargetArrayIndex.z, o1.z, uint, RTINDEX
+ * .text
+ * ...
+ * mov o1.xy, v1.xyxx
+ * mov o1.z, v1.z
+ * ret
+ *
+ * Because I/O normalisation doesn't split writes like the mov to o1.xy
+ * above, we want to make sure that o1.x and o1.y continue to be packed
+ * into a single register after I/O normalisation, so we order system
+ * values after non-system values here, allowing the non-system values to
+ * get merged into a single register. */
+ return vkd3d_u32_compare(f->sysval_semantic, e->sysval_semantic);
}
static int signature_element_index_compare(const void *a, const void *b)
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
index 3fa4d68a48a..74434eda01c 100644
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
@@ -2102,28 +2102,26 @@ static const struct vkd3d_spirv_resource_type
SpvDim dim;
uint32_t arrayed;
uint32_t ms;
-
unsigned int coordinate_component_count;
- unsigned int offset_component_count;
SpvCapability capability;
SpvCapability uav_capability;
}
vkd3d_spirv_resource_type_table[] =
{
- {VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1, 0,
+ {VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1,
SpvCapabilitySampledBuffer, SpvCapabilityImageBuffer},
- {VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1, 1,
+ {VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
- {VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2, 2},
- {VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2, 2},
- {VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3, 3},
- {VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3, 0},
- {VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2, 1,
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2},
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2},
+ {VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3},
+ {VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3},
+ {VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2,
SpvCapabilitySampled1D, SpvCapabilityImage1D},
- {VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2},
- {VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3, 2},
- {VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4, 0,
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3},
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3},
+ {VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4,
SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray},
};
@@ -8597,9 +8595,11 @@ static uint32_t spirv_compiler_emit_texel_offset(struct spirv_compiler *compiler
const struct vkd3d_shader_instruction *instruction,
const struct vkd3d_spirv_resource_type *resource_type_info)
{
+ unsigned int component_count = resource_type_info->coordinate_component_count - resource_type_info->arrayed;
const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
- unsigned int component_count = resource_type_info->offset_component_count;
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
+
+ VKD3D_ASSERT(resource_type_info->dim != SpvDimCube);
return spirv_compiler_get_constant(compiler,
VKD3D_SHADER_COMPONENT_INT, component_count, (const uint32_t *)data);
}
@@ -8684,9 +8684,9 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
+ unsigned int image_operand_count = 0, component_count;
uint32_t sampled_type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
- unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
uint32_t image_operands[3];
uint32_t coordinate_mask;
@@ -8711,7 +8711,8 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
case VKD3DSIH_SAMPLE_GRAD:
op = SpvOpImageSampleExplicitLod;
operands_mask |= SpvImageOperandsGradMask;
- coordinate_mask = (1u << image.resource_type_info->offset_component_count) - 1;
+ component_count = image.resource_type_info->coordinate_component_count - image.resource_type_info->arrayed;
+ coordinate_mask = (1u << component_count) - 1;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
&src[3], coordinate_mask);
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
@@ -8800,10 +8801,10 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int image_flags = VKD3D_IMAGE_FLAG_SAMPLED;
+ unsigned int component_count, component_idx;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
- unsigned int component_idx;
uint32_t image_operands[1];
uint32_t coordinate_mask;
bool extended_offset;
@@ -8825,10 +8826,12 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
if (offset)
{
+ component_count = image.resource_type_info->coordinate_component_count - image.resource_type_info->arrayed;
+ VKD3D_ASSERT(image.resource_type_info->dim != SpvDimCube);
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageGatherExtended);
operands_mask |= SpvImageOperandsOffsetMask;
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
- offset, (1u << image.resource_type_info->offset_component_count) - 1);
+ offset, (1u << component_count) - 1);
}
else if (vkd3d_shader_instruction_has_texel_offset(instruction))
{
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
index db18e6d12bc..4b492f09bc6 100644
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -1119,6 +1119,8 @@ static inline bool vsir_sysval_semantic_is_clip_cull(enum vkd3d_shader_sysval_se
struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
unsigned int reg_idx, unsigned int write_mask);
+bool vsir_signature_find_sysval(const struct shader_signature *signature,
+ enum vkd3d_shader_sysval_semantic sysval, unsigned int semantic_index, unsigned int *element_index);
void shader_signature_cleanup(struct shader_signature *signature);
struct dxbc_shader_desc
--
2.45.2