mirror of
https://gitlab.winehq.org/wine/wine-staging.git
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1091 lines
49 KiB
Diff
1091 lines
49 KiB
Diff
From 4915beabd9d8c038b82016719edaa116d5276ae5 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Thu, 14 Nov 2024 06:29:22 +1100
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Subject: [PATCH] Updated vkd3d to c010fb63a1290721271046d535d7f429a24f255e.
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---
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libs/vkd3d/libs/vkd3d-shader/dxil.c | 42 +-
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libs/vkd3d/libs/vkd3d-shader/fx.c | 647 +++++++++++-------
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libs/vkd3d/libs/vkd3d-shader/ir.c | 30 +-
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libs/vkd3d/libs/vkd3d-shader/spirv.c | 37 +-
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.../libs/vkd3d-shader/vkd3d_shader_private.h | 2 +
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5 files changed, 499 insertions(+), 259 deletions(-)
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diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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index 3235a278769..7099bcc9ce2 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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@@ -430,6 +430,7 @@ enum dx_intrinsic_opcode
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DX_DERIV_COARSEY = 84,
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DX_DERIV_FINEX = 85,
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DX_DERIV_FINEY = 86,
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+ DX_SAMPLE_INDEX = 90,
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DX_COVERAGE = 91,
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DX_THREAD_ID = 93,
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DX_GROUP_ID = 94,
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@@ -3827,6 +3828,11 @@ static enum vkd3d_shader_register_type register_type_from_dxil_semantic_kind(
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{
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switch (sysval_semantic)
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{
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+ /* VSIR does not use an I/O register for SV_SampleIndex, but its
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+ * signature element has a register index of UINT_MAX and it is
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+ * convenient to return a valid register type here to handle it. */
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+ case VKD3D_SHADER_SV_SAMPLE_INDEX:
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+ return VKD3DSPR_NULL;
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case VKD3D_SHADER_SV_COVERAGE:
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return VKD3DSPR_COVERAGE;
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case VKD3D_SHADER_SV_DEPTH:
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@@ -3844,6 +3850,7 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
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bool is_input, enum vkd3d_shader_register_type reg_type, struct vkd3d_shader_dst_param *params)
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{
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enum vkd3d_shader_type shader_type = sm6->p.program->shader_version.type;
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+ enum vkd3d_shader_register_type io_reg_type;
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bool is_patch_constant, is_control_point;
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struct vkd3d_shader_dst_param *param;
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const struct signature_element *e;
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@@ -3876,9 +3883,10 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade
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param = ¶ms[i];
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- if (e->register_index == UINT_MAX)
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+ if (e->register_index == UINT_MAX
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+ && (io_reg_type = register_type_from_dxil_semantic_kind(e->sysval_semantic)) != VKD3DSPR_NULL)
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{
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- dst_param_io_init(param, e, register_type_from_dxil_semantic_kind(e->sysval_semantic));
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+ dst_param_io_init(param, e, io_reg_type);
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continue;
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}
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@@ -5795,6 +5803,34 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_
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instruction_dst_param_init_ssa_vector(ins, component_count, sm6);
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}
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+static void sm6_parser_emit_dx_sample_index(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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+ const struct sm6_value **operands, struct function_emission_state *state)
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+{
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+ const struct shader_signature *signature = &sm6->p.program->input_signature;
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+ struct vkd3d_shader_instruction *ins = state->ins;
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+ struct vkd3d_shader_src_param *src_param;
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+ unsigned int element_idx;
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+
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+ vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
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+
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+ /* SV_SampleIndex is identified in VSIR by its signature element index,
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+ * but the index is not supplied as a parameter to the DXIL intrinsic. */
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+ if (!vsir_signature_find_sysval(signature, VKD3D_SHADER_SV_SAMPLE_INDEX, 0, &element_idx))
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+ {
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+ WARN("Sample index is not in the signature.\n");
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+ vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE,
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+ "Sample index signature element for a sample index operation is missing.");
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+ return;
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+ }
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+
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+ if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
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+ return;
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+ src_param->reg = sm6->input_params[element_idx].reg;
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+ src_param_init(src_param);
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+
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+ instruction_dst_param_init_ssa_scalar(ins, sm6);
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+}
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+
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static void sm6_parser_emit_dx_saturate(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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@@ -6300,6 +6336,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_SAMPLE_C ] = {"o", "HHffffiiiff", sm6_parser_emit_dx_sample},
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[DX_SAMPLE_C_LZ ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
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[DX_SAMPLE_GRAD ] = {"o", "HHffffiiifffffff", sm6_parser_emit_dx_sample},
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+ [DX_SAMPLE_INDEX ] = {"i", "", sm6_parser_emit_dx_sample_index},
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[DX_SAMPLE_LOD ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample},
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[DX_SATURATE ] = {"g", "R", sm6_parser_emit_dx_saturate},
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[DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos},
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@@ -8513,6 +8550,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
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[SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE,
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[SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE,
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[SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID,
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+ [SEMANTIC_KIND_SAMPLEINDEX] = VKD3D_SHADER_SV_SAMPLE_INDEX,
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[SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE,
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[SEMANTIC_KIND_COVERAGE] = VKD3D_SHADER_SV_COVERAGE,
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[SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET,
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diff --git a/libs/vkd3d/libs/vkd3d-shader/fx.c b/libs/vkd3d/libs/vkd3d-shader/fx.c
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index 9b1ef3bb2e0..ac69bbf950e 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/fx.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/fx.c
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@@ -500,6 +500,9 @@ enum fx_4_type_constants
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/* Object types */
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FX_4_OBJECT_TYPE_STRING = 0x1,
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+ FX_4_OBJECT_TYPE_BLEND_STATE = 0x2,
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+ FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE = 0x3,
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+ FX_4_OBJECT_TYPE_RASTERIZER_STATE = 0x4,
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FX_4_OBJECT_TYPE_PIXEL_SHADER = 0x5,
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FX_4_OBJECT_TYPE_VERTEX_SHADER = 0x6,
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FX_4_OBJECT_TYPE_GEOMETRY_SHADER = 0x7,
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@@ -516,6 +519,7 @@ enum fx_4_type_constants
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FX_4_OBJECT_TYPE_TEXTURE_CUBE = 0x11,
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FX_4_OBJECT_TYPE_RTV = 0x13,
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FX_4_OBJECT_TYPE_DSV = 0x14,
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+ FX_4_OBJECT_TYPE_SAMPLER_STATE = 0x15,
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FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY = 0x17,
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FX_5_OBJECT_TYPE_GEOMETRY_SHADER = 0x1b,
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@@ -540,6 +544,12 @@ enum fx_4_type_constants
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FX_4_TYPE_CLASS_NUMERIC = 1,
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FX_4_TYPE_CLASS_OBJECT = 2,
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FX_4_TYPE_CLASS_STRUCT = 3,
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+
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+ /* Assignment types */
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+ FX_4_ASSIGNMENT_CONSTANT = 0x1,
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+ FX_4_ASSIGNMENT_VARIABLE = 0x2,
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+ FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX = 0x3,
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+ FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX = 0x4,
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};
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static const uint32_t fx_4_numeric_base_types[] =
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@@ -816,7 +826,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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}
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else if (element_type->class == HLSL_CLASS_SAMPLER)
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{
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- put_u32_unaligned(buffer, 21);
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+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_SAMPLER_STATE);
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}
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else if (element_type->class == HLSL_CLASS_UAV)
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{
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@@ -852,15 +862,15 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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}
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else if (element_type->class == HLSL_CLASS_RASTERIZER_STATE)
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{
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- put_u32_unaligned(buffer, 4);
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+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_RASTERIZER_STATE);
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}
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else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
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{
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- put_u32_unaligned(buffer, 3);
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+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE);
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}
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else if (element_type->class == HLSL_CLASS_BLEND_STATE)
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{
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- put_u32_unaligned(buffer, 2);
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+ put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_BLEND_STATE);
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}
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else if (element_type->class == HLSL_CLASS_STRING)
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{
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@@ -1649,7 +1659,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
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c = hlsl_ir_constant(value);
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value_offset = write_fx_4_state_numeric_value(c, fx);
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- assignment_type = 1;
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+ assignment_type = FX_4_ASSIGNMENT_CONSTANT;
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break;
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}
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case HLSL_IR_LOAD:
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@@ -1660,7 +1670,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
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hlsl_fixme(ctx, &var->loc, "Indexed access in RHS values is not implemented.");
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value_offset = write_fx_4_string(load->src.var->name, fx);
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- assignment_type = 2;
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+ assignment_type = FX_4_ASSIGNMENT_VARIABLE;
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break;
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}
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case HLSL_IR_INDEX:
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@@ -1687,7 +1697,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
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c = hlsl_ir_constant(idx);
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value_offset = put_u32(unstructured, value_offset);
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put_u32(unstructured, c->value.u[0].u);
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- assignment_type = 3;
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+ assignment_type = FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX;
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if (c->value.u[0].u >= type->e.array.elements_count)
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
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@@ -1708,7 +1718,7 @@ static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hl
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value_offset = put_u32(unstructured, value_offset);
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put_u32(unstructured, offset);
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- assignment_type = 4;
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+ assignment_type = FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX;
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break;
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}
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}
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@@ -1824,6 +1834,7 @@ enum state_property_component_type
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FX_BLEND,
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FX_VERTEXSHADER,
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FX_PIXELSHADER,
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+ FX_COMPONENT_TYPE_COUNT,
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};
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static inline bool is_object_fx_type(enum state_property_component_type type)
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@@ -1894,230 +1905,227 @@ static inline enum hlsl_base_type hlsl_type_from_fx_type(enum state_property_com
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}
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}
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-static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
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- struct fx_write_context *fx)
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-{
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- static const struct rhs_named_value filter_values[] =
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- {
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- { "MIN_MAG_MIP_POINT", 0x00 },
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- { "MIN_MAG_POINT_MIP_LINEAR", 0x01 },
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- { "MIN_POINT_MAG_LINEAR_MIP_POINT", 0x04 },
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- { "MIN_POINT_MAG_MIP_LINEAR", 0x05 },
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- { "MIN_LINEAR_MAG_MIP_POINT", 0x10 },
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- { "MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x11 },
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- { "MIN_MAG_LINEAR_MIP_POINT", 0x14 },
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- { "MIN_MAG_MIP_LINEAR", 0x15 },
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- { "ANISOTROPIC", 0x55 },
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- { "COMPARISON_MIN_MAG_MIP_POINT", 0x80 },
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- { "COMPARISON_MIN_MAG_POINT_MIP_LINEAR", 0x81 },
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- { "COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", 0x84 },
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- { "COMPARISON_MIN_POINT_MAG_MIP_LINEAR", 0x85 },
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- { "COMPARISON_MIN_LINEAR_MAG_MIP_POINT", 0x90 },
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- { "COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x91 },
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- { "COMPARISON_MIN_MAG_LINEAR_MIP_POINT", 0x94 },
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- { "COMPARISON_MIN_MAG_MIP_LINEAR", 0x95 },
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- { "COMPARISON_ANISOTROPIC", 0xd5 },
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- { NULL },
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- };
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-
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- static const struct rhs_named_value address_values[] =
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- {
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- { "WRAP", 1 },
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- { "MIRROR", 2 },
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- { "CLAMP", 3 },
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- { "BORDER", 4 },
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- { "MIRROR_ONCE", 5 },
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- { NULL },
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- };
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+static const struct rhs_named_value filter_values[] =
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+{
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+ { "MIN_MAG_MIP_POINT", 0x00 },
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+ { "MIN_MAG_POINT_MIP_LINEAR", 0x01 },
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+ { "MIN_POINT_MAG_LINEAR_MIP_POINT", 0x04 },
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+ { "MIN_POINT_MAG_MIP_LINEAR", 0x05 },
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+ { "MIN_LINEAR_MAG_MIP_POINT", 0x10 },
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+ { "MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x11 },
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+ { "MIN_MAG_LINEAR_MIP_POINT", 0x14 },
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+ { "MIN_MAG_MIP_LINEAR", 0x15 },
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+ { "ANISOTROPIC", 0x55 },
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+ { "COMPARISON_MIN_MAG_MIP_POINT", 0x80 },
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+ { "COMPARISON_MIN_MAG_POINT_MIP_LINEAR", 0x81 },
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+ { "COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", 0x84 },
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+ { "COMPARISON_MIN_POINT_MAG_MIP_LINEAR", 0x85 },
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+ { "COMPARISON_MIN_LINEAR_MAG_MIP_POINT", 0x90 },
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+ { "COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x91 },
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+ { "COMPARISON_MIN_MAG_LINEAR_MIP_POINT", 0x94 },
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+ { "COMPARISON_MIN_MAG_MIP_LINEAR", 0x95 },
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+ { "COMPARISON_ANISOTROPIC", 0xd5 },
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+ { NULL },
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+};
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- static const struct rhs_named_value compare_func_values[] =
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- {
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- { "NEVER", 1 },
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- { "LESS", 2 },
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- { "EQUAL", 3 },
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- { "LESS_EQUAL", 4 },
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- { "GREATER", 5 },
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- { "NOT_EQUAL", 6 },
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- { "GREATER_EQUAL", 7 },
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- { "ALWAYS", 8 },
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- { NULL }
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- };
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+static const struct rhs_named_value address_values[] =
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+{
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+ { "WRAP", 1 },
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+ { "MIRROR", 2 },
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+ { "CLAMP", 3 },
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+ { "BORDER", 4 },
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+ { "MIRROR_ONCE", 5 },
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+ { NULL },
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+};
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- static const struct rhs_named_value depth_write_mask_values[] =
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- {
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- { "ZERO", 0 },
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- { "ALL", 1 },
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- { NULL }
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- };
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+static const struct rhs_named_value compare_func_values[] =
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+{
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+ { "NEVER", 1 },
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+ { "LESS", 2 },
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+ { "EQUAL", 3 },
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+ { "LESS_EQUAL", 4 },
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+ { "GREATER", 5 },
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+ { "NOT_EQUAL", 6 },
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+ { "GREATER_EQUAL", 7 },
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+ { "ALWAYS", 8 },
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+ { NULL }
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+};
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- static const struct rhs_named_value comparison_values[] =
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- {
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- { "NEVER", 1 },
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- { "LESS", 2 },
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- { "EQUAL", 3 },
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- { "LESS_EQUAL", 4 },
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- { "GREATER", 5 },
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- { "NOT_EQUAL", 6 },
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- { "GREATER_EQUAL", 7 },
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- { "ALWAYS", 8 },
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- { NULL }
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- };
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+static const struct rhs_named_value depth_write_mask_values[] =
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+{
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+ { "ZERO", 0 },
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+ { "ALL", 1 },
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+ { NULL }
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+};
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- static const struct rhs_named_value stencil_op_values[] =
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- {
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- { "KEEP", 1 },
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- { "ZERO", 2 },
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- { "REPLACE", 3 },
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- { "INCR_SAT", 4 },
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- { "DECR_SAT", 5 },
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- { "INVERT", 6 },
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- { "INCR", 7 },
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- { "DECR", 8 },
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- { NULL }
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- };
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+static const struct rhs_named_value comparison_values[] =
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+{
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+ { "NEVER", 1 },
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+ { "LESS", 2 },
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+ { "EQUAL", 3 },
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+ { "LESS_EQUAL", 4 },
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+ { "GREATER", 5 },
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+ { "NOT_EQUAL", 6 },
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+ { "GREATER_EQUAL", 7 },
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+ { "ALWAYS", 8 },
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+ { NULL }
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+};
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- static const struct rhs_named_value fill_values[] =
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- {
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- { "WIREFRAME", 2 },
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- { "SOLID", 3 },
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- { NULL }
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- };
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+static const struct rhs_named_value stencil_op_values[] =
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+{
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+ { "KEEP", 1 },
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+ { "ZERO", 2 },
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+ { "REPLACE", 3 },
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+ { "INCR_SAT", 4 },
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+ { "DECR_SAT", 5 },
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+ { "INVERT", 6 },
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+ { "INCR", 7 },
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+ { "DECR", 8 },
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+ { NULL }
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+};
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|
|
- static const struct rhs_named_value cull_values[] =
|
|
- {
|
|
- { "NONE", 1 },
|
|
- { "FRONT", 2 },
|
|
- { "BACK", 3 },
|
|
- { NULL }
|
|
- };
|
|
+static const struct rhs_named_value fill_values[] =
|
|
+{
|
|
+ { "WIREFRAME", 2 },
|
|
+ { "SOLID", 3 },
|
|
+ { NULL }
|
|
+};
|
|
|
|
- static const struct rhs_named_value blend_values[] =
|
|
- {
|
|
- { "ZERO", 1 },
|
|
- { "ONE", 2 },
|
|
- { "SRC_COLOR", 3 },
|
|
- { "INV_SRC_COLOR", 4 },
|
|
- { "SRC_ALPHA", 5 },
|
|
- { "INV_SRC_ALPHA", 6 },
|
|
- { "DEST_ALPHA", 7 },
|
|
- { "INV_DEST_ALPHA", 8 },
|
|
- { "DEST_COLOR", 9 },
|
|
- { "INV_DEST_COLOR", 10 },
|
|
- { "SRC_ALPHA_SAT", 11 },
|
|
- { "BLEND_FACTOR", 14 },
|
|
- { "INV_BLEND_FACTOR", 15 },
|
|
- { "SRC1_COLOR", 16 },
|
|
- { "INV_SRC1_COLOR", 17 },
|
|
- { "SRC1_ALPHA", 18 },
|
|
- { "INV_SRC1_ALPHA", 19 },
|
|
- { NULL }
|
|
- };
|
|
+static const struct rhs_named_value cull_values[] =
|
|
+{
|
|
+ { "NONE", 1 },
|
|
+ { "FRONT", 2 },
|
|
+ { "BACK", 3 },
|
|
+ { NULL }
|
|
+};
|
|
|
|
- static const struct rhs_named_value blendop_values[] =
|
|
- {
|
|
- { "ADD", 1 },
|
|
- { "SUBTRACT", 2 },
|
|
- { "REV_SUBTRACT", 3 },
|
|
- { "MIN", 4 },
|
|
- { "MAX", 5 },
|
|
- { NULL }
|
|
- };
|
|
+static const struct rhs_named_value blend_values[] =
|
|
+{
|
|
+ { "ZERO", 1 },
|
|
+ { "ONE", 2 },
|
|
+ { "SRC_COLOR", 3 },
|
|
+ { "INV_SRC_COLOR", 4 },
|
|
+ { "SRC_ALPHA", 5 },
|
|
+ { "INV_SRC_ALPHA", 6 },
|
|
+ { "DEST_ALPHA", 7 },
|
|
+ { "INV_DEST_ALPHA", 8 },
|
|
+ { "DEST_COLOR", 9 },
|
|
+ { "INV_DEST_COLOR", 10 },
|
|
+ { "SRC_ALPHA_SAT", 11 },
|
|
+ { "BLEND_FACTOR", 14 },
|
|
+ { "INV_BLEND_FACTOR", 15 },
|
|
+ { "SRC1_COLOR", 16 },
|
|
+ { "INV_SRC1_COLOR", 17 },
|
|
+ { "SRC1_ALPHA", 18 },
|
|
+ { "INV_SRC1_ALPHA", 19 },
|
|
+ { NULL }
|
|
+};
|
|
|
|
- static const struct rhs_named_value bool_values[] =
|
|
- {
|
|
- { "FALSE", 0 },
|
|
- { "TRUE", 1 },
|
|
- { NULL }
|
|
- };
|
|
+static const struct rhs_named_value blendop_values[] =
|
|
+{
|
|
+ { "ADD", 1 },
|
|
+ { "SUBTRACT", 2 },
|
|
+ { "REV_SUBTRACT", 3 },
|
|
+ { "MIN", 4 },
|
|
+ { "MAX", 5 },
|
|
+ { NULL }
|
|
+};
|
|
|
|
- static const struct rhs_named_value null_values[] =
|
|
- {
|
|
- { "NULL", 0 },
|
|
- { NULL }
|
|
- };
|
|
+static const struct rhs_named_value bool_values[] =
|
|
+{
|
|
+ { "FALSE", 0 },
|
|
+ { "TRUE", 1 },
|
|
+ { NULL }
|
|
+};
|
|
|
|
- static const struct state
|
|
- {
|
|
- const char *name;
|
|
- enum hlsl_type_class container;
|
|
- enum hlsl_type_class class;
|
|
- enum state_property_component_type type;
|
|
- unsigned int dimx;
|
|
- unsigned int array_size;
|
|
- uint32_t id;
|
|
- const struct rhs_named_value *values;
|
|
- }
|
|
- states[] =
|
|
- {
|
|
- { "RasterizerState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RASTERIZER, 1, 1, 0 },
|
|
- { "DepthStencilState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCIL, 1, 1, 1 },
|
|
- { "BlendState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_BLEND, 1, 1, 2 },
|
|
- { "RenderTargetView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RENDERTARGETVIEW, 1, 8, 3 },
|
|
- { "DepthStencilView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCILVIEW, 1, 1, 4 },
|
|
-
|
|
- { "VertexShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_VERTEXSHADER, 1, 1, 6 },
|
|
- { "PixelShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_PIXELSHADER, 1, 1, 7 },
|
|
- { "DS_StencilRef", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 9 },
|
|
- { "AB_BlendFactor", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 10 },
|
|
- { "AB_SampleMask", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 11 },
|
|
-
|
|
- { "FillMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 12, fill_values },
|
|
- { "CullMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 13, cull_values },
|
|
- { "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 14, bool_values },
|
|
- { "DepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 15 },
|
|
- { "DepthBiasClamp", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 16 },
|
|
- { "SlopeScaledDepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 17 },
|
|
- { "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 18, bool_values },
|
|
- { "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 19, bool_values },
|
|
- { "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 20, bool_values },
|
|
- { "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 21, bool_values },
|
|
-
|
|
- { "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 22, bool_values },
|
|
- { "DepthWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 23, depth_write_mask_values },
|
|
- { "DepthFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 24, comparison_values },
|
|
- { "StencilEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 25, bool_values },
|
|
- { "StencilReadMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 26 },
|
|
- { "StencilWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 27 },
|
|
- { "FrontFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 28, stencil_op_values },
|
|
- { "FrontFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 29, stencil_op_values },
|
|
- { "FrontFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 30, stencil_op_values },
|
|
- { "FrontFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 31, comparison_values },
|
|
- { "BackFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 32, stencil_op_values },
|
|
- { "BackFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 33, stencil_op_values },
|
|
- { "BackFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 34, stencil_op_values },
|
|
- { "BackFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 35, comparison_values },
|
|
-
|
|
- { "Filter", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 45, filter_values },
|
|
- { "AddressU", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 46, address_values },
|
|
- { "AddressV", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 47, address_values },
|
|
- { "AddressW", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 48, address_values },
|
|
- { "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 49 },
|
|
- { "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 50 },
|
|
- { "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 51, compare_func_values },
|
|
- { "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 52 },
|
|
- { "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 53 },
|
|
- { "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 54 },
|
|
- { "Texture", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_TEXTURE, 1, 1, 55, null_values },
|
|
-
|
|
- { "HullShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_HULLSHADER, 1, 1, 56 },
|
|
- { "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 },
|
|
- { "ComputeShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_COMPUTESHADER, 1, 1, 58 },
|
|
- };
|
|
+static const struct rhs_named_value null_values[] =
|
|
+{
|
|
+ { "NULL", 0 },
|
|
+ { NULL }
|
|
+};
|
|
|
|
- static const struct state fx_4_blend_states[] =
|
|
- {
|
|
- { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
|
|
- { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
|
|
- { "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 38, blend_values },
|
|
- { "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 39, blend_values },
|
|
- { "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 40, blendop_values },
|
|
- { "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 41, blend_values },
|
|
- { "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 42, blend_values },
|
|
- { "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 43, blendop_values },
|
|
- { "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
|
|
- };
|
|
+static const struct fx_4_state
|
|
+{
|
|
+ const char *name;
|
|
+ enum hlsl_type_class container;
|
|
+ enum hlsl_type_class class;
|
|
+ enum state_property_component_type type;
|
|
+ unsigned int dimx;
|
|
+ unsigned int array_size;
|
|
+ int id;
|
|
+ const struct rhs_named_value *values;
|
|
+}
|
|
+fx_4_states[] =
|
|
+{
|
|
+ { "RasterizerState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RASTERIZER, 1, 1, 0 },
|
|
+ { "DepthStencilState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCIL, 1, 1, 1 },
|
|
+ { "BlendState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_BLEND, 1, 1, 2 },
|
|
+ { "RenderTargetView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RENDERTARGETVIEW, 1, 8, 3 },
|
|
+ { "DepthStencilView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCILVIEW, 1, 1, 4 },
|
|
+
|
|
+ { "VertexShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_VERTEXSHADER, 1, 1, 6 },
|
|
+ { "PixelShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_PIXELSHADER, 1, 1, 7 },
|
|
+ { "DS_StencilRef", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 9 },
|
|
+ { "AB_BlendFactor", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 10 },
|
|
+ { "AB_SampleMask", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 11 },
|
|
+
|
|
+ { "FillMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 12, fill_values },
|
|
+ { "CullMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 13, cull_values },
|
|
+ { "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 14, bool_values },
|
|
+ { "DepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 15 },
|
|
+ { "DepthBiasClamp", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 16 },
|
|
+ { "SlopeScaledDepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 17 },
|
|
+ { "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 18, bool_values },
|
|
+ { "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 19, bool_values },
|
|
+ { "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 20, bool_values },
|
|
+ { "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 21, bool_values },
|
|
+
|
|
+ { "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 22, bool_values },
|
|
+ { "DepthWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 23, depth_write_mask_values },
|
|
+ { "DepthFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 24, comparison_values },
|
|
+ { "StencilEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 25, bool_values },
|
|
+ { "StencilReadMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 26 },
|
|
+ { "StencilWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 27 },
|
|
+ { "FrontFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 28, stencil_op_values },
|
|
+ { "FrontFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 29, stencil_op_values },
|
|
+ { "FrontFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 30, stencil_op_values },
|
|
+ { "FrontFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 31, comparison_values },
|
|
+ { "BackFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 32, stencil_op_values },
|
|
+ { "BackFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 33, stencil_op_values },
|
|
+ { "BackFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 34, stencil_op_values },
|
|
+ { "BackFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 35, comparison_values },
|
|
+
|
|
+ { "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
|
|
+ { "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
|
|
+ { "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 38, blend_values },
|
|
+ { "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 39, blend_values },
|
|
+ { "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 40, blendop_values },
|
|
+ { "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 41, blend_values },
|
|
+ { "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 42, blend_values },
|
|
+ { "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 43, blendop_values },
|
|
+ { "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
|
|
+
|
|
+ { "Filter", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 45, filter_values },
|
|
+ { "AddressU", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 46, address_values },
|
|
+ { "AddressV", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 47, address_values },
|
|
+ { "AddressW", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 48, address_values },
|
|
+ { "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 49 },
|
|
+ { "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 50 },
|
|
+ { "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 51, compare_func_values },
|
|
+ { "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 52 },
|
|
+ { "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 53 },
|
|
+ { "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 54 },
|
|
+ { "Texture", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_TEXTURE, 1, 1, 55, null_values },
|
|
+
|
|
+ { "HullShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_HULLSHADER, 1, 1, 56 },
|
|
+ { "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 },
|
|
+ { "ComputeShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_COMPUTESHADER, 1, 1, 58 },
|
|
+};
|
|
|
|
- static const struct state fx_5_blend_states[] =
|
|
+static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
|
|
+ struct fx_write_context *fx)
|
|
+{
|
|
+ static const struct fx_4_state fx_5_blend_states[] =
|
|
{
|
|
{ "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
|
|
{ "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
|
|
@@ -2132,36 +2140,28 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
|
|
|
|
struct state_table
|
|
{
|
|
- const struct state *ptr;
|
|
+ const struct fx_4_state *ptr;
|
|
unsigned int count;
|
|
} table;
|
|
|
|
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
|
|
struct replace_state_context replace_context;
|
|
+ const struct fx_4_state *state = NULL;
|
|
struct hlsl_type *state_type = NULL;
|
|
struct hlsl_ir_node *node, *cast;
|
|
- const struct state *state = NULL;
|
|
struct hlsl_ctx *ctx = fx->ctx;
|
|
enum hlsl_base_type base_type;
|
|
unsigned int i;
|
|
|
|
- if (type->class == HLSL_CLASS_BLEND_STATE)
|
|
+ if (type->class == HLSL_CLASS_BLEND_STATE && ctx->profile->major_version == 5)
|
|
{
|
|
- if (ctx->profile->major_version == 4)
|
|
- {
|
|
- table.ptr = fx_4_blend_states;
|
|
- table.count = ARRAY_SIZE(fx_4_blend_states);
|
|
- }
|
|
- else
|
|
- {
|
|
- table.ptr = fx_5_blend_states;
|
|
- table.count = ARRAY_SIZE(fx_5_blend_states);
|
|
- }
|
|
+ table.ptr = fx_5_blend_states;
|
|
+ table.count = ARRAY_SIZE(fx_5_blend_states);
|
|
}
|
|
else
|
|
{
|
|
- table.ptr = states;
|
|
- table.count = ARRAY_SIZE(states);
|
|
+ table.ptr = fx_4_states;
|
|
+ table.count = ARRAY_SIZE(fx_4_states);
|
|
}
|
|
|
|
for (i = 0; i < table.count; ++i)
|
|
@@ -3071,6 +3071,9 @@ static void fx_parse_fx_4_annotations(struct fx_parser *parser)
|
|
const char *name, *type_name;
|
|
uint32_t count, i, value;
|
|
|
|
+ if (parser->failed)
|
|
+ return;
|
|
+
|
|
count = fx_parser_read_u32(parser);
|
|
|
|
if (!count)
|
|
@@ -3329,6 +3332,10 @@ static bool fx_4_object_has_initializer(const struct fx_4_binary_type *type)
|
|
switch (type->typeinfo)
|
|
{
|
|
case FX_4_OBJECT_TYPE_STRING:
|
|
+ case FX_4_OBJECT_TYPE_BLEND_STATE:
|
|
+ case FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE:
|
|
+ case FX_4_OBJECT_TYPE_RASTERIZER_STATE:
|
|
+ case FX_4_OBJECT_TYPE_SAMPLER_STATE:
|
|
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
|
|
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
|
|
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
|
|
@@ -3343,9 +3350,160 @@ static bool fx_4_object_has_initializer(const struct fx_4_binary_type *type)
|
|
}
|
|
}
|
|
|
|
+static int fx_4_state_id_compare(const void *a, const void *b)
|
|
+{
|
|
+ const struct fx_4_state *state = b;
|
|
+ int id = *(int *)a;
|
|
+
|
|
+ return id - state->id;
|
|
+}
|
|
+
|
|
+static void fx_4_parse_state_object_initializer(struct fx_parser *parser, uint32_t count,
|
|
+ enum hlsl_type_class type_class)
|
|
+{
|
|
+ struct fx_4_assignment
|
|
+ {
|
|
+ uint32_t id;
|
|
+ uint32_t lhs_index;
|
|
+ uint32_t type;
|
|
+ uint32_t value;
|
|
+ } entry;
|
|
+ struct
|
|
+ {
|
|
+ uint32_t name;
|
|
+ uint32_t index;
|
|
+ } index;
|
|
+ struct
|
|
+ {
|
|
+ uint32_t type;
|
|
+ union
|
|
+ {
|
|
+ uint32_t u;
|
|
+ float f;
|
|
+ };
|
|
+ } value;
|
|
+ static const char *value_types[FX_COMPONENT_TYPE_COUNT] =
|
|
+ {
|
|
+ [FX_BOOL] = "bool",
|
|
+ [FX_FLOAT] = "float",
|
|
+ [FX_UINT] = "uint",
|
|
+ [FX_UINT8] = "byte",
|
|
+ };
|
|
+ const struct rhs_named_value *named_value;
|
|
+ uint32_t i, j, comp_count;
|
|
+ struct fx_4_state *state;
|
|
+
|
|
+ for (i = 0; i < count; ++i)
|
|
+ {
|
|
+ fx_parser_read_u32s(parser, &entry, sizeof(entry));
|
|
+
|
|
+ if (!(state = bsearch(&entry.id, fx_4_states, ARRAY_SIZE(fx_4_states),
|
|
+ sizeof(*fx_4_states), fx_4_state_id_compare)))
|
|
+ {
|
|
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA, "Unrecognized state id %#x.\n", entry.id);
|
|
+ break;
|
|
+ }
|
|
+
|
|
+ if (state->container != type_class)
|
|
+ {
|
|
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA,
|
|
+ "State '%s' does not belong to object type class %#x.", state->name, type_class);
|
|
+ break;
|
|
+ }
|
|
+
|
|
+ parse_fx_print_indent(parser);
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%s", state->name);
|
|
+ if (state->array_size > 1)
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "[%u]", entry.lhs_index);
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, " = ");
|
|
+
|
|
+ switch (entry.type)
|
|
+ {
|
|
+ case FX_4_ASSIGNMENT_CONSTANT:
|
|
+
|
|
+ if (value_types[state->type])
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%s", value_types[state->type]);
|
|
+ if (state->dimx > 1)
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%u", state->dimx);
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "(");
|
|
+
|
|
+ fx_parser_read_unstructured(parser, &comp_count, entry.value, sizeof(uint32_t));
|
|
+
|
|
+ named_value = NULL;
|
|
+ if (comp_count == 1 && state->values && (state->type == FX_UINT || state->type == FX_BOOL))
|
|
+ {
|
|
+ const struct rhs_named_value *ptr = state->values;
|
|
+
|
|
+ fx_parser_read_unstructured(parser, &value, entry.value + 4, sizeof(value));
|
|
+
|
|
+ while (ptr->name)
|
|
+ {
|
|
+ if (value.u == ptr->value)
|
|
+ {
|
|
+ named_value = ptr;
|
|
+ break;
|
|
+ }
|
|
+ ++ptr;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ if (named_value)
|
|
+ {
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%s /* %u */", named_value->name, named_value->value);
|
|
+ }
|
|
+ else
|
|
+ {
|
|
+ uint32_t offset = entry.value + 4;
|
|
+
|
|
+ for (j = 0; j < comp_count; ++j, offset += sizeof(value))
|
|
+ {
|
|
+ fx_parser_read_unstructured(parser, &value, offset, sizeof(value));
|
|
+
|
|
+ if (state->type == FX_UINT8)
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "0x%.2x", value.u);
|
|
+ else if (state->type == FX_UINT)
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%u", value.u);
|
|
+ else if (state->type == FX_FLOAT)
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%g", value.f);
|
|
+
|
|
+ if (comp_count > 1 && j < comp_count - 1)
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, ", ");
|
|
+ }
|
|
+ }
|
|
+
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, ")");
|
|
+
|
|
+ break;
|
|
+ case FX_4_ASSIGNMENT_VARIABLE:
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%s", fx_4_get_string(parser, entry.value));
|
|
+ break;
|
|
+ case FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX:
|
|
+ fx_parser_read_unstructured(parser, &index, entry.value, sizeof(index));
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%s[%u]", fx_4_get_string(parser, index.name), index.index);
|
|
+ break;
|
|
+ case FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX:
|
|
+ fx_parser_read_unstructured(parser, &index, entry.value, sizeof(index));
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, "%s[%s]", fx_4_get_string(parser, index.name),
|
|
+ fx_4_get_string(parser, index.index));
|
|
+ break;
|
|
+ default:
|
|
+ fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
|
|
+ "Unsupported assignment type %u.\n", entry.type);
|
|
+ }
|
|
+ vkd3d_string_buffer_printf(&parser->buffer, ";\n");
|
|
+ }
|
|
+}
|
|
+
|
|
static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct fx_4_binary_type *type)
|
|
{
|
|
- unsigned int i, element_count;
|
|
+ static const enum hlsl_type_class type_classes[] =
|
|
+ {
|
|
+ [FX_4_OBJECT_TYPE_BLEND_STATE] = HLSL_CLASS_BLEND_STATE,
|
|
+ [FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE] = HLSL_CLASS_DEPTH_STENCIL_STATE,
|
|
+ [FX_4_OBJECT_TYPE_RASTERIZER_STATE] = HLSL_CLASS_RASTERIZER_STATE,
|
|
+ [FX_4_OBJECT_TYPE_SAMPLER_STATE] = HLSL_CLASS_SAMPLER,
|
|
+ };
|
|
+ unsigned int i, element_count, count;
|
|
uint32_t value;
|
|
|
|
if (!fx_4_object_has_initializer(type))
|
|
@@ -3362,6 +3520,16 @@ static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct
|
|
value = fx_parser_read_u32(parser);
|
|
fx_4_parse_string_initializer(parser, value);
|
|
break;
|
|
+ case FX_4_OBJECT_TYPE_BLEND_STATE:
|
|
+ case FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE:
|
|
+ case FX_4_OBJECT_TYPE_RASTERIZER_STATE:
|
|
+ case FX_4_OBJECT_TYPE_SAMPLER_STATE:
|
|
+ count = fx_parser_read_u32(parser);
|
|
+
|
|
+ parse_fx_start_indent(parser);
|
|
+ fx_4_parse_state_object_initializer(parser, count, type_classes[type->typeinfo]);
|
|
+ parse_fx_end_indent(parser);
|
|
+ break;
|
|
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
|
|
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
|
|
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
|
|
@@ -3402,6 +3570,9 @@ static void fx_4_parse_objects(struct fx_parser *parser)
|
|
|
|
for (i = 0; i < parser->object_count; ++i)
|
|
{
|
|
+ if (parser->failed)
|
|
+ return;
|
|
+
|
|
fx_parser_read_u32s(parser, &var, sizeof(var));
|
|
fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
|
|
|
|
@@ -3462,9 +3633,9 @@ static void fx_parse_fx_4_technique(struct fx_parser *parser)
|
|
parse_fx_print_indent(parser);
|
|
vkd3d_string_buffer_printf(&parser->buffer, "{\n");
|
|
|
|
- if (pass.count)
|
|
- fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
|
|
- "Parsing pass states is not implemented.\n");
|
|
+ parse_fx_start_indent(parser);
|
|
+ fx_4_parse_state_object_initializer(parser, pass.count, HLSL_CLASS_PASS);
|
|
+ parse_fx_end_indent(parser);
|
|
|
|
parse_fx_print_indent(parser);
|
|
vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/ir.c b/libs/vkd3d/libs/vkd3d-shader/ir.c
|
|
index 836e0ade32a..31cdb0eea76 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/ir.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/ir.c
|
|
@@ -142,7 +142,7 @@ static struct signature_element *vsir_signature_find_element_by_name(
|
|
return NULL;
|
|
}
|
|
|
|
-static bool vsir_signature_find_sysval(const struct shader_signature *signature,
|
|
+bool vsir_signature_find_sysval(const struct shader_signature *signature,
|
|
enum vkd3d_shader_sysval_semantic sysval, unsigned int semantic_index, unsigned int *element_index)
|
|
{
|
|
const struct signature_element *e;
|
|
@@ -1727,8 +1727,34 @@ static void shader_signature_map_patch_constant_index_ranges(struct shader_signa
|
|
static int signature_element_register_compare(const void *a, const void *b)
|
|
{
|
|
const struct signature_element *e = a, *f = b;
|
|
+ int ret;
|
|
+
|
|
+ if ((ret = vkd3d_u32_compare(e->register_index, f->register_index)))
|
|
+ return ret;
|
|
|
|
- return vkd3d_u32_compare(e->register_index, f->register_index);
|
|
+ /* System values like SV_RenderTargetArrayIndex and SV_ViewPortArrayIndex
|
|
+ * can get packed into the same I/O register as non-system values, but
|
|
+ * only at the end. E.g.:
|
|
+ *
|
|
+ * vs_4_0
|
|
+ * ...
|
|
+ * .output
|
|
+ * ...
|
|
+ * .param B.x, o1.x, uint
|
|
+ * .param C.y, o1.y, uint
|
|
+ * .param SV_RenderTargetArrayIndex.z, o1.z, uint, RTINDEX
|
|
+ * .text
|
|
+ * ...
|
|
+ * mov o1.xy, v1.xyxx
|
|
+ * mov o1.z, v1.z
|
|
+ * ret
|
|
+ *
|
|
+ * Because I/O normalisation doesn't split writes like the mov to o1.xy
|
|
+ * above, we want to make sure that o1.x and o1.y continue to be packed
|
|
+ * into a single register after I/O normalisation, so we order system
|
|
+ * values after non-system values here, allowing the non-system values to
|
|
+ * get merged into a single register. */
|
|
+ return vkd3d_u32_compare(f->sysval_semantic, e->sysval_semantic);
|
|
}
|
|
|
|
static int signature_element_index_compare(const void *a, const void *b)
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/spirv.c b/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
|
index 3fa4d68a48a..74434eda01c 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/spirv.c
|
|
@@ -2102,28 +2102,26 @@ static const struct vkd3d_spirv_resource_type
|
|
SpvDim dim;
|
|
uint32_t arrayed;
|
|
uint32_t ms;
|
|
-
|
|
unsigned int coordinate_component_count;
|
|
- unsigned int offset_component_count;
|
|
|
|
SpvCapability capability;
|
|
SpvCapability uav_capability;
|
|
}
|
|
vkd3d_spirv_resource_type_table[] =
|
|
{
|
|
- {VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1, 0,
|
|
+ {VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1,
|
|
SpvCapabilitySampledBuffer, SpvCapabilityImageBuffer},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1, 1,
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1,
|
|
SpvCapabilitySampled1D, SpvCapabilityImage1D},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2, 2},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2, 2},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3, 3},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3, 0},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2, 1,
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2},
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2},
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3},
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3},
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2,
|
|
SpvCapabilitySampled1D, SpvCapabilityImage1D},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3, 2},
|
|
- {VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4, 0,
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3},
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3},
|
|
+ {VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4,
|
|
SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray},
|
|
};
|
|
|
|
@@ -8597,9 +8595,11 @@ static uint32_t spirv_compiler_emit_texel_offset(struct spirv_compiler *compiler
|
|
const struct vkd3d_shader_instruction *instruction,
|
|
const struct vkd3d_spirv_resource_type *resource_type_info)
|
|
{
|
|
+ unsigned int component_count = resource_type_info->coordinate_component_count - resource_type_info->arrayed;
|
|
const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
|
|
- unsigned int component_count = resource_type_info->offset_component_count;
|
|
int32_t data[4] = {offset->u, offset->v, offset->w, 0};
|
|
+
|
|
+ VKD3D_ASSERT(resource_type_info->dim != SpvDimCube);
|
|
return spirv_compiler_get_constant(compiler,
|
|
VKD3D_SHADER_COMPONENT_INT, component_count, (const uint32_t *)data);
|
|
}
|
|
@@ -8684,9 +8684,9 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
|
|
const struct vkd3d_shader_dst_param *dst = instruction->dst;
|
|
const struct vkd3d_shader_src_param *src = instruction->src;
|
|
const struct vkd3d_shader_src_param *resource, *sampler;
|
|
+ unsigned int image_operand_count = 0, component_count;
|
|
uint32_t sampled_type_id, coordinate_id, val_id;
|
|
SpvImageOperandsMask operands_mask = 0;
|
|
- unsigned int image_operand_count = 0;
|
|
struct vkd3d_shader_image image;
|
|
uint32_t image_operands[3];
|
|
uint32_t coordinate_mask;
|
|
@@ -8711,7 +8711,8 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler,
|
|
case VKD3DSIH_SAMPLE_GRAD:
|
|
op = SpvOpImageSampleExplicitLod;
|
|
operands_mask |= SpvImageOperandsGradMask;
|
|
- coordinate_mask = (1u << image.resource_type_info->offset_component_count) - 1;
|
|
+ component_count = image.resource_type_info->coordinate_component_count - image.resource_type_info->arrayed;
|
|
+ coordinate_mask = (1u << component_count) - 1;
|
|
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
|
|
&src[3], coordinate_mask);
|
|
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
|
|
@@ -8800,10 +8801,10 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
|
|
const struct vkd3d_shader_dst_param *dst = instruction->dst;
|
|
const struct vkd3d_shader_src_param *src = instruction->src;
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|
unsigned int image_flags = VKD3D_IMAGE_FLAG_SAMPLED;
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+ unsigned int component_count, component_idx;
|
|
SpvImageOperandsMask operands_mask = 0;
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|
unsigned int image_operand_count = 0;
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|
struct vkd3d_shader_image image;
|
|
- unsigned int component_idx;
|
|
uint32_t image_operands[1];
|
|
uint32_t coordinate_mask;
|
|
bool extended_offset;
|
|
@@ -8825,10 +8826,12 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler,
|
|
|
|
if (offset)
|
|
{
|
|
+ component_count = image.resource_type_info->coordinate_component_count - image.resource_type_info->arrayed;
|
|
+ VKD3D_ASSERT(image.resource_type_info->dim != SpvDimCube);
|
|
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageGatherExtended);
|
|
operands_mask |= SpvImageOperandsOffsetMask;
|
|
image_operands[image_operand_count++] = spirv_compiler_emit_load_src(compiler,
|
|
- offset, (1u << image.resource_type_info->offset_component_count) - 1);
|
|
+ offset, (1u << component_count) - 1);
|
|
}
|
|
else if (vkd3d_shader_instruction_has_texel_offset(instruction))
|
|
{
|
|
diff --git a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
|
index db18e6d12bc..4b492f09bc6 100644
|
|
--- a/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
|
+++ b/libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h
|
|
@@ -1119,6 +1119,8 @@ static inline bool vsir_sysval_semantic_is_clip_cull(enum vkd3d_shader_sysval_se
|
|
|
|
struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
|
|
unsigned int reg_idx, unsigned int write_mask);
|
|
+bool vsir_signature_find_sysval(const struct shader_signature *signature,
|
|
+ enum vkd3d_shader_sysval_semantic sysval, unsigned int semantic_index, unsigned int *element_index);
|
|
void shader_signature_cleanup(struct shader_signature *signature);
|
|
|
|
struct dxbc_shader_desc
|
|
--
|
|
2.45.2
|
|
|