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synced 2025-04-13 05:43:18 -07:00
Update Building a MinGW WoW64 Wine with a custom vkd3d build
@@ -224,7 +224,7 @@ $ ../wine-git/configure --enable-win64 \
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CC='ccache gcc' x86_64_CC='ccache x86_64-w64-mingw32-gcc' \
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--with-system-dllpath="$HOME/wine-dirs/vkd3d64-prefix/bin" \
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VKD3D_PE_CFLAGS="-I$HOME/wine-dirs/vulkan-sdk/x86_64/include -I$HOME/wine-dirs/vkd3d64-prefix/include/vkd3d" \
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VKD3D_PE_LIBS="-L$HOME/wine-dirs/vkd3d64-prefix/lib -lvkd3d -lvkd3d-shader"
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VKD3D_PE_LIBS="-L$HOME/wine-dirs/vkd3d64-prefix/lib -lvkd3d -lvkd3d-shader -lvkd3d-utils"
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```
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- We use `--with-system-dllpath` so that wine knows to search our vkd3d prefix for the vkd3d DLLs.
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@@ -295,7 +295,7 @@ $ ../wine-git/configure --with-wine64=../wine64 \
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CC='ccache gcc' i386_CC='ccache i686-w64-mingw32-gcc' \
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--with-system-dllpath="$HOME/wine-dirs/vkd3d32-prefix/bin" \
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VKD3D_PE_CFLAGS="-I$HOME/wine-dirs/vulkan-sdk/x86_64/include -I$HOME/wine-dirs/vkd3d32-prefix/include/vkd3d" \
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VKD3D_PE_LIBS="-L$HOME/wine-dirs/vkd3d32-prefix/lib -lvkd3d -lvkd3d-shader"
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VKD3D_PE_LIBS="-L$HOME/wine-dirs/vkd3d32-prefix/lib -lvkd3d -lvkd3d-shader -lvkd3d-utils"
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```
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- We now point `--with-system-dllpath`, `VKD3D_PE_CFLAGS` and `VKD3D_PE_LIBS` to the directories inside `vkd3d32-prefix`.
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