vkd3d/libs
Conor McCarthy ffbbee9247 vkd3d: Convert the descriptor handle to a pointer when the descriptor table is set.
Saves a couple of conversion calls later, and more when Vulkan-backed
heaps are added.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:26:21 +01:00
..
vkd3d vkd3d: Convert the descriptor handle to a pointer when the descriptor table is set. 2021-12-15 19:26:21 +01:00
vkd3d-common vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
vkd3d-shader vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants. 2021-12-15 19:25:38 +01:00
vkd3d-utils vkd3d-utils: Initialize input parameters to ID3DInclude::Open(). 2020-12-02 16:28:55 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00