Conor McCarthy 9fcc904834 vkd3d-shader/spirv: Always emit clip/cull builtins as an array.
Clip/cull distance can appear as input in pixel shaders, and the
array size must not be forced to zero.
2023-12-06 15:31:20 +01:00
..
2023-10-02 22:25:14 +02:00
2018-06-27 22:43:49 +02:00