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https://gitlab.winehq.org/wine/vkd3d.git
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104 lines
3.8 KiB
Plaintext
104 lines
3.8 KiB
Plaintext
The Wine team is proud to announce that release 1.9 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Yet more improvements to the HLSL compiler.
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- A new utility to inspect the contents of DXBC blobs.
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- Miscellaneous bug fixes.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.9.tar.xz
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The current source can also be pulled directly from the git repository:
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https://gitlab.winehq.org/wine/vkd3d.git
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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----------------------------------------------------------------
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What's new in vkd3d 1.9
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=======================
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*** libvkd3d
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- Copying between depth/stencil and colour formats in
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ID3D12GraphicsCommandList::CopyResource() is supported.
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- The ID3D12Fence1 interface is supported.
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*** libvkd3d-shader
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- vkd3d_shader_scan() supports retrieving descriptor information for `d3dbc'
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shaders. This is one of the requirements for eventual SPIR-V generation from
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`d3dbc' sources.
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- New features for the HLSL source type:
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- Support for the following intrinsic functions:
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- clip()
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- ddx_coarse() and ddy_coarse()
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- ddx_fine() and ddy_fine()
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- tex1D(), tex2D(), texCUBE(), and tex3D()
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- Constant folding support for more expression types. In particular:
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- comparison operators
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- floating-point min() and max()
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- logical `and' and `or'
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- dot products
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- square roots
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- logarithms
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- Support for multi-sample texture object declarations without explicit
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sample counts in shader model 4.1 and later shaders.
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- Support for using constant expressions as sample counts in multi-sample
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texture object declarations.
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- Support for variable initialisers using variables declared earlier in the
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same declaration list. E.g., `float a = 1, b = a, c = b + 1;'.
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- The GetDimensions() texture object method is implemented.
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- Matrix swizzles are implemented.
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- Parser support for if-statement attributes like `[branch]' and
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`[flatten]'.
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- Support for the `inline' function modifier.
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- Previously, vkd3d_shader_compile() would in some cases return VKD3D_OK
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despite compilation failing when targeting legacy Direct3D bytecode. These
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cases have been fixed.
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- Various HLSL preprocessor fixes for edge cases related to stringification.
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- SPIR-V target support for the `linear noperspective centroid' input
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interpolation mode.
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- New interfaces:
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- The vkd3d_shader_scan_signature_info structure extends the
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vkd3d_shader_compile_info structure, and can be used to retrieve
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descriptions of `dxbc-tpf' and `d3dbc' shader inputs and outputs.
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- vkd3d_shader_free_scan_signature_info() is used to free
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vkd3d_shader_scan_signature_info structures.
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- The VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER compile option can be
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used to specify the default matrix packing order for HLSL sources.
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- The vkd3d_shader_varying_map_info structure extends the
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vkd3d_shader_compile_info structure, and can be used to specify a mapping
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between the outputs of a shader stage and the inputs of the next shader
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stage.
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- vkd3d_shader_build_varying_map() is used to build a mapping between the
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outputs of a shader stage and the inputs of the next shader stage.
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- The VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER flag returned as part of
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the vkd3d_shader_descriptor_info structure indicates the descriptor refers
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to a byte-addressed (`raw') buffer resource.
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*** vkd3d-compiler
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- The `--matrix-storage-order' option can used to specify the default matrix
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storage order for HLSL sources.
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*** vkd3d-dxbc
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- vkd3d-dxbc is a new utility that can be used to inspect the contents of DXBC
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blobs.
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