vkd3d/libs
Zebediah Figura f86e4d6b92 vkd3d-shader/hlsl: Use get_overloaded_func() only to find exact matches.
The parameters are specified as a list of hlsl_ir_var structures, but
add_call() is given an array of hlsl_ir_node pointers. Even if the former were
changed to use an array instead, it's not worth trying to reuse the same
function for both cases.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:40:49 +02:00
..
vkd3d vkd3d: Calculate shader visibility once per root signature table. 2021-08-19 20:43:30 +02:00
vkd3d-common build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d-shader vkd3d-shader/hlsl: Use get_overloaded_func() only to find exact matches. 2021-09-08 17:40:49 +02:00
vkd3d-utils vkd3d-utils: Initialize input parameters to ID3DInclude::Open(). 2020-12-02 16:28:55 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00