vkd3d/tests/hlsl/struct-semantics.shader_test
Francisco Casas b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00

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[input layout]
0 r32g32b32a32 float texcoord
0 r32g32 float position
[vb 0]
0.0 1.0 0.0 1.0 -2.0 -2.0
0.0 1.0 0.0 1.0 -2.0 2.0
0.0 1.0 0.0 1.0 2.0 -2.0
0.0 1.0 0.0 1.0 2.0 2.0
[vertex shader]
struct in_vertex
{
struct
{
float4 texcoord : texcoord;
float4 pos : position;
} m;
};
struct out_vertex
{
struct
{
float4 texcoord : texcoord;
float4 pos : sv_position;
} m;
};
void main(struct in_vertex i, out struct out_vertex o)
{
o.m.pos = i.m.pos;
o.m.texcoord = i.m.texcoord;
}
[pixel shader]
struct input
{
struct
{
float4 texcoord : texcoord;
} m;
};
struct output
{
struct
{
float4 color : sv_target;
} m;
};
struct output main(struct input i)
{
struct output o;
o.m.color = i.m.texcoord;
return o;
}
[test]
draw triangle strip 4
probe all rgba (0.0, 1.0, 0.0, 1.0)