vkd3d/libs/vkd3d
Conor McCarthy 5c09752194 vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded.
An earlier patch introduced a bug which overflows the descriptor heap
array. The array should not be emptied here in case the list is
resubmitted, so just flush the new heap.
2023-08-24 21:44:03 +02:00
..
command.c vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded. 2023-08-24 21:44:03 +02:00
device.c vkd3d: Implement ID3D12Device1 with stubs. 2023-08-23 22:44:58 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Implement ID3D12Device1 with stubs. 2023-08-23 22:44:58 +02:00
state.c vkd3d: Update a warning so that it aligns with the check that triggers it. 2023-08-23 22:44:52 +02:00
utils.c vkd3d: Do not allow synchronization primitives to fail. 2023-02-02 20:51:27 +01:00
vkd3d_main.c vkd3d: Implement ID3D12Device1 with stubs. 2023-08-23 22:44:58 +02:00
vkd3d_private.h vkd3d: Implement ID3D12Device1 with stubs. 2023-08-23 22:44:58 +02:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00