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mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-01-28 13:05:02 -08:00
Francisco Casas f548644222 vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
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