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checksum.c
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vkd3d-shader: Implement DXBC checksum for root signatures.
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2018-12-20 19:41:44 +01:00 |
dxbc.c
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vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure.
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2020-12-15 22:19:32 +01:00 |
hlsl.c
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vkd3d-shader: Use a table to initialize predefined effect types.
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2021-02-10 20:08:08 +01:00 |
hlsl.h
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vkd3d-shader: Move hlsl_ctx initialization and cleanup to hlsl_compile_shader().
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2021-02-10 20:08:06 +01:00 |
hlsl.l
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vkd3d-shader: Use struct source_location as the Bison location type.
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2021-02-10 20:08:10 +01:00 |
hlsl.y
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vkd3d-shader: Use struct source_location as the Bison location type.
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2021-02-10 20:08:10 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
spirv.c
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vkd3d-shader: Implement global resource memory barriers.
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2021-02-04 22:32:42 +01:00 |
trace.c
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vkd3d-shader: Implement global resource memory barriers.
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2021-02-04 22:32:42 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader: Import the HLSL compiler from Wine.
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2021-01-29 20:54:19 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader: Implement global resource memory barriers.
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2021-02-04 22:32:42 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |