vkd3d/tests/sampler.shader_test
Nikolay Sivov af4bb03795 vkd3d-shader/hlsl: Implement SampleBias() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00

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[sampler 0]
filter linear linear linear
address clamp clamp clamp
[texture 0]
size (2, 2)
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0 1.0 0.0 1.0 0.0
[pixel shader]
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t.Sample(s, float2(0.5, 0.5));
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.Sample(s, float2(0.5, 0.5));
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.SampleBias(s, float2(0.5, 0.5), 0.0);
}
[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)