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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3876e49bc
Thanks to Giovanni for the second set of tests! Note that the tolerance for the final pixel was set much higher than the others; this test seems to be an issue for some devices (in my case, a 7900 XTX running RADV). Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
27 lines
819 B
Plaintext
27 lines
819 B
Plaintext
[pixel shader]
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float4 main(float4 pos : sv_position) : sv_target
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{
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return float4(ddx(pos.x), ddy(pos.y), 0, 0);
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}
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 0.0, 0.0)
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[pixel shader]
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float4 main(float4 pos : sv_position) : sv_target
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{
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pos /= 10.0;
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float nonlinear = pos.x * pos.y - pos.x * (pos.x + 0.5);
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return float4(nonlinear, ddx(nonlinear), ddy(nonlinear), 0.0);
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}
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[test]
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draw quad
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probe (10, 10) rgba (-0.524999976, -0.164999843, 0.104999900, 0.0) 8
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probe (11, 10) rgba (-0.689999819, -0.164999843, 0.104999900, 0.0) 8
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probe (10, 11) rgba (-0.420000076, -0.164999843, 0.104999900, 0.0) 8
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probe (11, 11) rgba (-0.574999928, -0.164999843, 0.104999900, 0.0) 8
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probe (12, 10) rgba (-0.874999881, -0.205000162, 0.124999881, 0.0) 8
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probe (150, 150) rgba (-7.52500916, -1.56500244, 1.50500488, 0.0) 40
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