vkd3d/libs/vkd3d
Józef Kucia ed8bd8cd59 vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:11 +02:00
..
command.c vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers. 2019-06-18 16:41:11 +02:00
device.c tests: Add test for parsing version. 2019-06-18 16:40:46 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers. 2019-06-18 16:41:09 +02:00
state.c vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable. 2019-06-13 20:56:40 +02:00
utils.c vkd3d: Try to guess application name. 2019-06-18 16:40:41 +02:00
vkd3d_main.c vkd3d: Prefer versioned root signature structures. 2019-04-25 17:20:21 +02:00
vkd3d_private.h vkd3d: Use vkd3d_waiting_fence structure in more places. 2019-06-18 16:40:43 +02:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vulkan_procs.h vkd3d: Implement d3d12_command_list_SetPredication(). 2019-06-17 20:53:39 +02:00