vkd3d/tests
Conor McCarthy e783784cac vkd3d: Return valid node masks in external resource heap properties.
Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:11 +01:00
..
.gitignore tests: Add new vkd3d_common test to .gitignore. 2019-06-21 08:09:03 +02:00
d3d12_crosstest.h include: Move debug interfaces to vkd3d_d3d12sdklayers.h. 2019-08-02 16:57:30 +02:00
d3d12_invalid_usage.c tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage. 2019-08-12 09:31:19 +02:00
d3d12_test_utils.h tests: Test more view formats in the UAV clear test. 2019-11-19 22:04:44 +01:00
d3d12.c vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint(). 2019-11-25 16:07:07 +01:00
vkd3d_api.c vkd3d: Return valid node masks in external resource heap properties. 2019-11-25 16:07:11 +01:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c vkd3d-shader: Use locale-insensitive string comparison. 2019-05-01 22:54:20 +02:00