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e71b2c091156cab7ebe44086221f9e1cfb8c8e00
vkd3d/libs/vkd3d
History
Conor McCarthy acc68aef94 vkd3d: Add a pending execution count to struct d3d12_command_signature.
Buffering of command list commands will depend upon command signatures
persisting until the buffer is flushed.
2023-07-24 22:41:07 +02:00
..
command.c
vkd3d: Add a pending execution count to struct d3d12_command_signature.
2023-07-24 22:41:07 +02:00
device.c
vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.
2023-07-20 22:33:05 +02:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
resource.c
vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps.
2023-07-20 22:33:17 +02:00
state.c
include: Introduce a function to detect the DXBC source type.
2023-06-28 21:40:36 +02:00
utils.c
vkd3d: Do not allow synchronization primitives to fail.
2023-02-02 20:51:27 +01:00
vkd3d_main.c
vkd3d: Allow writing log output via a custom callback.
2022-06-07 19:38:57 +02:00
vkd3d_private.h
vkd3d: Add a pending execution count to struct d3d12_command_signature.
2023-07-24 22:41:07 +02:00
vkd3d_shaders.h
vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
2019-11-25 16:06:59 +01:00
vkd3d.map
vkd3d: Allow writing log output via a custom callback.
2022-06-07 19:38:57 +02:00
vulkan_procs.h
vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
2022-03-24 19:47:24 +01:00
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