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ID3D12GraphicsCommandList2 and WriteBufferImmediate() are used by Hitman 2, but implementing the function on top of an AMD extension has no effect on game behaviour. It's commonly used to write debug info. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.gitignore | ||
d3d12_crosstest.h | ||
d3d12_invalid_usage.c | ||
d3d12_test_utils.h | ||
d3d12.c | ||
vkd3d_api.c | ||
vkd3d_common.c | ||
vkd3d_shader_api.c |