vkd3d/tests
Conor McCarthy 91555883ac vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
ID3D12GraphicsCommandList2 and WriteBufferImmediate() are used by
Hitman 2, but implementing the function on top of an AMD extension has
no effect on game behaviour. It's commonly used to write debug info.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:15 +01:00
..
.gitignore tests: Add new vkd3d_common test to .gitignore. 2019-06-21 08:09:03 +02:00
d3d12_crosstest.h include: Move debug interfaces to vkd3d_d3d12sdklayers.h. 2019-08-02 16:57:30 +02:00
d3d12_invalid_usage.c tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage. 2019-08-12 09:31:19 +02:00
d3d12_test_utils.h tests: Test more view formats in the UAV clear test. 2019-11-19 22:04:44 +01:00
d3d12.c vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate(). 2019-12-06 20:11:15 +01:00
vkd3d_api.c vkd3d: Return valid node masks in external resource heap properties. 2019-11-25 16:07:11 +01:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c vkd3d-shader: Use locale-insensitive string comparison. 2019-05-01 22:54:20 +02:00