.. |
checksum.c
|
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
|
2021-08-11 20:58:24 +02:00 |
d3d_asm.c
|
vkd3d-shader/d3d-asm: Fix 3D sampler declaration instruction name.
|
2023-06-05 22:27:33 +02:00 |
d3dbc.c
|
vkd3d-shader/d3dbc: Avoid hlsl_type_get_regset() in d3dbc.c.
|
2023-06-22 22:00:14 +02:00 |
dxbc.c
|
vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
|
2023-05-24 22:00:29 +02:00 |
glsl.c
|
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
|
2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
|
vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables.
|
2023-06-22 22:00:19 +02:00 |
hlsl_constant_ops.c
|
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().
|
2023-06-08 18:50:35 +02:00 |
hlsl.c
|
vkd3d-shader/hlsl: Store static initialization instructions in a block.
|
2023-06-12 22:50:11 +02:00 |
hlsl.h
|
vkd3d-shader/hlsl: Handle static constants in array size expressions.
|
2023-06-12 22:50:12 +02:00 |
hlsl.l
|
vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
|
2023-05-22 22:03:26 +02:00 |
hlsl.y
|
vkd3d-shader/hlsl: Handle static constants in array size expressions.
|
2023-06-12 22:50:12 +02:00 |
ir.c
|
vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
|
2023-06-19 22:44:07 +02:00 |
libvkd3d-shader.pc.in
|
build: Build libvkd3d-shader as public library.
|
2018-11-02 11:19:00 +01:00 |
preproc.h
|
build: Make the default symbol visibility "hidden".
|
2021-08-09 21:43:22 +02:00 |
preproc.l
|
vkd3d-shader/preproc: Use %option nodefault in the lexer.
|
2023-05-09 21:51:06 +02:00 |
preproc.y
|
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
|
2022-05-12 19:33:56 +02:00 |
spirv.c
|
vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
|
2023-06-19 22:44:07 +02:00 |
tpf.c
|
vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
|
2023-06-08 18:50:28 +02:00 |
vkd3d_shader_main.c
|
vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
|
2023-05-26 19:11:15 +02:00 |
vkd3d_shader_private.h
|
vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
|
2023-05-24 22:00:29 +02:00 |
vkd3d_shader.map
|
vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
|
2023-02-23 21:47:27 +01:00 |