mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57 lines
1.1 KiB
Plaintext
57 lines
1.1 KiB
Plaintext
[require]
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shader model >= 5.0
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[rtv 0]
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format r32g32b32a32 float
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size (2dms, 4, 640, 480)
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[uav 1]
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format r32 uint
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size (2d, 4, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[pixel shader todo]
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RWTexture2D<uint> u : register(u1);
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float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Target
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{
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InterlockedOr(u[uint2(position.x, position.y)], coverage);
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return float4(0.0, 1.0, 0.0, 1.0);
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}
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[test]
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sample mask 0x01
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todo(sm<6) draw quad
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probe all rgba (0.0, 0.25, 0.0, 0.25)
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probe uav 1 all rui (0x01)
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sample mask 0x03
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todo(sm<6) draw quad
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probe all rgba (0.0, 0.5, 0.0, 0.5)
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probe uav 1 all rui (0x03)
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sample mask 0x07
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todo(sm<6) draw quad
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probe all rgba (0.0, 0.75, 0.0, 0.75)
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probe uav 1 all rui (0x07)
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[uav 1]
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format r32 uint
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size (2d, 4, 4)
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0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
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[test]
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clear rtv 0 0.0 0.0 0.0 0.0
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sample mask 0x09
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todo(sm<6) draw quad
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probe all rgba (0.0, 0.5, 0.0, 0.5)
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probe uav 1 all rui (0x09)
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sample mask 0x0f
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todo(sm<6) draw quad
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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probe uav 1 all rui (0x0f)
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