vkd3d/libs/vkd3d
Józef Kucia dc074af2a0 vkd3d: Make resource mapping thread-safe.
VkDeviceMemory must be externally synchronized.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:21 +02:00
..
command.c vkd3d: Return more information from device memory allocation functions. 2019-06-21 08:09:18 +02:00
device.c vkd3d: Create private heap objects for committed resources. 2019-06-21 08:09:20 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Make resource mapping thread-safe. 2019-06-21 08:09:21 +02:00
state.c vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable. 2019-06-13 20:56:40 +02:00
utils.c vkd3d: Try to guess application name. 2019-06-18 16:40:41 +02:00
vkd3d_main.c vkd3d: Prefer versioned root signature structures. 2019-04-25 17:20:21 +02:00
vkd3d_private.h vkd3d: Make resource mapping thread-safe. 2019-06-21 08:09:21 +02:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vulkan_procs.h vkd3d: Implement d3d12_command_list_SetPredication(). 2019-06-17 20:53:39 +02:00