vkd3d/libs/vkd3d-shader
Conor McCarthy c41931c750 vkd3d-shader/spirv: Handle arrayed builtin inputs.
Fixes invalid SPIR-V being generated in Monster Hunter: World.
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:19 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
dxbc.c vkd3d-shader/spirv: Implement support for stencil export. 2021-10-18 18:37:00 +02:00
glsl.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Parse the Sample() method. 2021-11-08 11:44:30 +01:00
hlsl_sm1.c vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform(). 2021-11-10 21:39:09 +01:00
hlsl_sm4.c vkd3d-shader/hlsl: Write SM4 sampler declarations. 2021-11-10 21:39:12 +01:00
hlsl.c vkd3d-shader/hlsl: Avoid hard-coding array sizes in hlsl_type_to_string(). 2021-11-10 21:39:29 +01:00
hlsl.h vkd3d-shader/hlsl: Parse the Sample() method. 2021-11-08 11:44:30 +01:00
hlsl.l vkd3d-shader/hlsl: Lex the SamplerState keyword. 2021-11-08 11:44:27 +01:00
hlsl.y vkd3d-shader/hlsl: Fix a typo in an error message. 2021-11-08 11:44:55 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
sm4.h vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift. 2021-11-08 11:43:58 +01:00
spirv.c vkd3d-shader/spirv: Handle arrayed builtin inputs. 2021-11-17 15:27:19 +01:00
trace.c vkd3d-shader/spirv: Implement support for stencil export. 2021-10-18 18:37:00 +02:00
vkd3d_shader_main.c vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended. 2021-11-08 22:39:51 +01:00
vkd3d_shader_private.h vkd3d-shader/spirv: Implement support for stencil export. 2021-10-18 18:37:00 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00