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mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-04-13 05:43:18 -07:00
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d6ba8b88faeb48ab74a83350f253c89b5eaa9d6a
vkd3d/libs/vkd3d
History
Henri Verbeet 7d6f0f2592 vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
..
cache.c
vkd3d: Implement opening and closing shader caches.
2024-04-10 08:54:58 -05:00
command.c
vkd3d: Implement ID3D12Resource2.
2024-02-15 23:29:33 +01:00
device.c
vkd3d: Implement reopening existing caches.
2024-04-10 08:54:58 -05:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
resource.c
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
state.c
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
utils.c
vkd3d: Introduce a debug helper for GPU descriptor handles.
2024-02-06 23:07:43 +01:00
vkd3d_main.c
vkd3d: Add ID3D12Device9 interface stubs.
2024-04-04 22:19:46 +02:00
vkd3d_private.h
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
vkd3d_shaders.h
vkd3d: Compile the UAV clear shaders at runtime.
2023-11-06 23:09:49 +01:00
vkd3d.map
vkd3d: Allow writing log output via a custom callback.
2022-06-07 19:38:57 +02:00
vulkan_procs.h
vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
2022-03-24 19:47:24 +01:00
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