vkd3d/tests/hlsl/majority-syntax.shader_test

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[pixel shader]
typedef row_major float2x2 mat_t;
row_major mat_t m;
float4 main() : sv_target
{
return float4(m[0], m[1]);
}
[test]
uniform 0 float4 0.1 0.3 0.0 0.0
uniform 4 float4 0.2 0.4 0.0 0.0
draw quad
probe all rgba (0.1, 0.3, 0.2, 0.4)
[pixel shader fail(sm<6)]
row_major row_major float4x4 m;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
typedef row_major float4x4 mat_t;
column_major mat_t m;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
typedef row_major float4x4 matrix_t;
typedef column_major matrix_t matrix2_t;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
typedef column_major float4 myfloat_t;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
column_major float4 f;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
struct apple
{
float4x4 m;
};
typedef column_major struct apple apple_t;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
struct apple
{
float4x4 m;
};
column_major struct apple a;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
typedef float4x4 myarray_t[2];
row_major myarray_t a;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 main(uniform row_major float4 f) : sv_target
{
return 0;
}
[pixel shader fail]
struct apple
{
row_major float4 f;
};
float4 main() : sv_target
{
return 0;
}