vkd3d/tests/shader_runner.c

1279 lines
41 KiB
C

/*
* Copyright 2020-2021 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* This application contains code derived from piglit, the license for which
* follows:
*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef __MINGW32__
# define _HRESULT_DEFINED
typedef int HRESULT;
#endif
#define COBJMACROS
#define CONST_VTABLE
#include "config.h"
#include <ctype.h>
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include "vkd3d_windows.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3dcompiler.h"
#include "vkd3d_test.h"
#include "shader_runner.h"
struct test_options test_options = {0};
void fatal_error(const char *format, ...)
{
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
exit(1);
}
enum parse_state
{
STATE_NONE,
STATE_INPUT_LAYOUT,
STATE_PREPROC,
STATE_PREPROC_INVALID,
STATE_REQUIRE,
STATE_RESOURCE,
STATE_SAMPLER,
STATE_SHADER_COMPUTE,
STATE_SHADER_COMPUTE_TODO,
STATE_SHADER_PIXEL,
STATE_SHADER_PIXEL_TODO,
STATE_SHADER_VERTEX,
STATE_SHADER_VERTEX_TODO,
STATE_TEST,
};
static bool match_string(const char *line, const char *token, const char **const rest)
{
size_t len = strlen(token);
while (isspace(*line))
++line;
if (strncmp(line, token, len) || !isspace(line[len]))
return false;
if (rest)
{
*rest = line + len;
while (isspace(**rest))
++*rest;
}
return true;
}
static void parse_require_directive(struct shader_runner *runner, const char *line)
{
if (match_string(line, "shader model >=", &line))
{
static const char *const model_strings[] =
{
[SHADER_MODEL_2_0] = "2.0",
[SHADER_MODEL_3_0] = "3.0",
[SHADER_MODEL_4_0] = "4.0",
[SHADER_MODEL_4_1] = "4.1",
[SHADER_MODEL_5_0] = "5.0",
[SHADER_MODEL_5_1] = "5.1",
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(model_strings); ++i)
{
if (match_string(line, model_strings[i], &line))
{
runner->minimum_shader_model = i;
return;
}
}
fatal_error("Unknown shader model '%s'.\n", line);
}
else
{
fatal_error("Unknown require directive '%s'.\n", line);
}
}
static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_type, unsigned int *texel_size, const char **rest)
{
static const struct
{
const char *string;
enum texture_data_type data_type;
unsigned int texel_size;
DXGI_FORMAT format;
}
formats[] =
{
{"r32g32b32a32 float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
{"r32g32b32a32 uint", TEXTURE_DATA_UINT, 16, DXGI_FORMAT_R32G32B32A32_UINT},
{"r32g32 float", TEXTURE_DATA_FLOAT, 8, DXGI_FORMAT_R32G32_FLOAT},
{"r32g32 int", TEXTURE_DATA_SINT, 8, DXGI_FORMAT_R32G32_SINT},
{"r32g32 uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT},
{"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
{"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
{"r32 uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
if (match_string(line, formats[i].string, rest))
{
if (data_type)
*data_type = formats[i].data_type;
*texel_size = formats[i].texel_size;
return formats[i].format;
}
}
fatal_error("Unknown format '%s'.\n", line);
}
static D3D12_TEXTURE_ADDRESS_MODE parse_sampler_address_mode(const char *line, const char **rest)
{
if (match_string(line, "border", rest))
return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
if (match_string(line, "clamp", rest))
return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
if (match_string(line, "mirror_once", rest))
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
if (match_string(line, "mirror", rest))
return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
if (match_string(line, "wrap", rest))
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
fatal_error("Unknown sampler address mode '%s'.\n", line);
}
static void parse_sampler_directive(struct sampler *sampler, const char *line)
{
if (match_string(line, "address", &line))
{
sampler->u_address = parse_sampler_address_mode(line, &line);
sampler->v_address = parse_sampler_address_mode(line, &line);
sampler->w_address = parse_sampler_address_mode(line, &line);
}
else if (match_string(line, "filter", &line))
{
static const struct
{
const char *string;
D3D12_FILTER filter;
}
filters[] =
{
{"point point point", D3D12_FILTER_MIN_MAG_MIP_POINT},
{"point point linear", D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR},
{"point linear point", D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT},
{"point linear linear", D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR},
{"linear point point", D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT},
{"linear point linear", D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR},
{"linear linear point", D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT},
{"linear linear linear", D3D12_FILTER_MIN_MAG_MIP_LINEAR},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(filters); ++i)
{
if (match_string(line, filters[i].string, &line))
{
sampler->filter = filters[i].filter;
return;
}
}
fatal_error("Unknown sampler filter '%s'.\n", line);
}
else
{
fatal_error("Unknown sampler directive '%s'.\n", line);
}
}
static void parse_resource_directive(struct resource_params *resource, const char *line)
{
int ret;
if (match_string(line, "format", &line))
{
resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line);
}
else if (match_string(line, "size", &line))
{
ret = sscanf(line, "( %u , %u )", &resource->width, &resource->height);
if (ret < 2)
fatal_error("Malformed texture size '%s'.\n", line);
}
else if (match_string(line, "levels", &line))
{
char *rest;
resource->level_count = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed texture directive '%s'.\n", line);
}
else
{
union
{
float f;
int32_t i;
uint32_t u;
} u;
char *rest;
u.u = 0;
for (;;)
{
switch (resource->data_type)
{
case TEXTURE_DATA_FLOAT:
u.f = strtof(line, &rest);
break;
case TEXTURE_DATA_SINT:
u.i = strtol(line, &rest, 0);
break;
case TEXTURE_DATA_UINT:
u.u = strtoul(line, &rest, 0);
break;
}
if (rest == line)
break;
vkd3d_array_reserve((void **)&resource->data, &resource->data_capacity, resource->data_size + sizeof(u), 1);
memcpy(resource->data + resource->data_size, &u, sizeof(u));
resource->data_size += sizeof(u);
line = rest;
}
}
}
static void parse_input_layout_directive(struct shader_runner *runner, const char *line)
{
struct input_element *element;
const char *rest;
vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
runner->input_element_count + 1, sizeof(*runner->input_elements));
element = &runner->input_elements[runner->input_element_count++];
element->slot = strtoul(line, (char **)&rest, 10);
if (rest == line)
fatal_error("Malformed input layout directive '%s'.\n", line);
line = rest;
element->format = parse_format(line, NULL, &element->texel_size, &line);
if (!(rest = strpbrk(line, " \n")))
rest = line + strlen(line);
element->name = malloc(rest - line + 1);
memcpy(element->name, line, rest - line);
element->name[rest - line] = 0;
line = rest;
element->index = strtoul(line, (char **)&rest, 10);
if (rest == line)
element->index = 0;
}
void init_resource(struct resource *resource, const struct resource_params *params)
{
resource->type = params->type;
resource->slot = params->slot;
resource->format = params->format;
resource->size = params->data_size;
resource->texel_size = params->texel_size;
resource->width = params->width;
resource->height = params->height;
}
static struct resource *get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot)
{
struct resource *resource;
size_t i;
for (i = 0; i < runner->resource_count; ++i)
{
resource = runner->resources[i];
if (resource->type == type && resource->slot == slot)
return resource;
}
return NULL;
}
static void set_resource(struct shader_runner *runner, struct resource *resource)
{
size_t i;
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i]->slot == resource->slot && runner->resources[i]->type == resource->type)
{
runner->ops->destroy_resource(runner, runner->resources[i]);
runner->resources[i] = resource;
return;
}
}
if (runner->resource_count == MAX_RESOURCES)
fatal_error("Too many resources declared.\n");
runner->resources[runner->resource_count++] = resource;
}
static void set_uniforms(struct shader_runner *runner, size_t offset, size_t count, const void *uniforms)
{
runner->uniform_count = align(max(runner->uniform_count, offset + count), 4);
vkd3d_array_reserve((void **)&runner->uniforms, &runner->uniform_capacity,
runner->uniform_count, sizeof(*runner->uniforms));
memcpy(runner->uniforms + offset, uniforms, count * sizeof(*runner->uniforms));
}
static void read_int(const char **line, int *i)
{
char *rest;
long val;
errno = 0;
val = strtol(*line, &rest, 0);
if (errno != 0 || (*rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed int constant '%s'.\n", *line);
*i = val;
if (*i != val)
fatal_error("Out of range int constant '%.*s'.\n", (int)(rest - *line), *line);
*line = rest;
}
static void read_uint(const char **line, unsigned int *u)
{
char *rest;
unsigned long val;
errno = 0;
val = strtoul(*line, &rest, 0);
if (errno != 0 || (*rest != '\0' && !isspace((unsigned char)*rest)))
fatal_error("Malformed uint constant '%s'.\n", *line);
*u = val;
if (*u != val)
fatal_error("Out of range uint constant '%.*s'.\n", (int)(rest - *line), *line);
*line = rest;
}
static void read_int4(const char **line, struct ivec4 *v)
{
read_int(line, &v->x);
read_int(line, &v->y);
read_int(line, &v->z);
read_int(line, &v->w);
}
static void read_uint4(const char **line, struct uvec4 *v)
{
read_uint(line, &v->x);
read_uint(line, &v->y);
read_uint(line, &v->z);
read_uint(line, &v->w);
}
static void parse_test_directive(struct shader_runner *runner, const char *line)
{
char *rest;
int ret;
runner->is_todo = false;
if (match_string(line, "todo", &line))
runner->is_todo = true;
if (match_string(line, "dispatch", &line))
{
unsigned int x, y, z;
ret = sscanf(line, "%u %u %u", &x, &y, &z);
if (ret < 3)
fatal_error("Malformed dispatch arguments '%s'.\n", line);
runner->last_render_failed = !runner->ops->dispatch(runner, x, y, z);
}
else if (match_string(line, "draw quad", &line))
{
struct resource_params params;
struct input_element *element;
/* For simplicity, draw a large triangle instead. */
static const struct vec2 quad[] =
{
{-2.0f, -2.0f},
{-2.0f, 4.0f},
{ 4.0f, -2.0f},
};
static const char vs_source[] =
"void main(inout float4 position : sv_position)\n"
"{\n"
"}";
if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
{
memset(&params, 0, sizeof(params));
params.slot = 0;
params.type = RESOURCE_TYPE_RENDER_TARGET;
params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
params.data_type = TEXTURE_DATA_FLOAT;
params.texel_size = 16;
params.width = RENDER_TARGET_WIDTH;
params.height = RENDER_TARGET_HEIGHT;
params.level_count = 1;
set_resource(runner, runner->ops->create_resource(runner, &params));
}
vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
1, sizeof(*runner->input_elements));
element = &runner->input_elements[0];
element->name = strdup("sv_position");
element->slot = 0;
element->format = DXGI_FORMAT_R32G32_FLOAT;
element->texel_size = sizeof(*quad);
element->index = 0;
runner->input_element_count = 1;
memset(&params, 0, sizeof(params));
params.slot = 0;
params.type = RESOURCE_TYPE_VERTEX_BUFFER;
params.data = malloc(sizeof(quad));
memcpy(params.data, quad, sizeof(quad));
params.data_size = sizeof(quad);
set_resource(runner, runner->ops->create_resource(runner, &params));
if (!runner->vs_source)
runner->vs_source = strdup(vs_source);
runner->last_render_failed = !runner->ops->draw(runner, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3);
}
else if (match_string(line, "draw", &line))
{
D3D_PRIMITIVE_TOPOLOGY topology;
struct resource_params params;
unsigned int vertex_count;
char *rest;
if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
{
memset(&params, 0, sizeof(params));
params.slot = 0;
params.type = RESOURCE_TYPE_RENDER_TARGET;
params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
params.data_type = TEXTURE_DATA_FLOAT;
params.texel_size = 16;
params.width = RENDER_TARGET_WIDTH;
params.height = RENDER_TARGET_HEIGHT;
params.level_count = 1;
set_resource(runner, runner->ops->create_resource(runner, &params));
}
if (match_string(line, "triangle list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
else if (match_string(line, "triangle strip", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
else
fatal_error("Unknown primitive topology '%s'.\n", line);
vertex_count = strtoul(line, &rest, 10);
if (line == rest)
fatal_error("Malformed vertex count '%s'.\n", line);
runner->last_render_failed = !runner->ops->draw(runner, topology, vertex_count);
}
else if (match_string(line, "probe", &line))
{
unsigned int left, top, right, bottom, ulps, slot;
struct resource_readback *rb;
struct resource *resource;
RECT rect;
int len;
if (runner->last_render_failed)
return;
if (match_string(line, "uav", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed UAV index '%s'.\n", line);
line = rest;
resource = get_resource(runner, RESOURCE_TYPE_UAV, slot);
}
else if (match_string(line, "buffer uav", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed buffer UAV index '%s'.\n", line);
line = rest;
resource = get_resource(runner, RESOURCE_TYPE_BUFFER_UAV, slot);
}
else if (match_string(line, "render target", &line))
{
slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed render target index '%s'.\n", line);
line = rest;
resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot);
}
else
{
resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
}
rb = runner->ops->get_resource_readback(runner, resource);
if (match_string(line, "all", &line))
{
set_rect(&rect, 0, 0, resource->width, resource->height);
}
else if (sscanf(line, " ( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
{
set_rect(&rect, left, top, right, bottom);
line += len;
}
else if (sscanf(line, " ( %u , %u )%n", &left, &top, &len) == 2)
{
set_rect(&rect, left, top, left + 1, top + 1);
line += len;
}
else
{
fatal_error("Malformed probe arguments '%s'.\n", line);
}
if (match_string(line, "rgba", &line))
{
struct vec4 v;
ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
if (ret < 4)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 5)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_vec4(rb, &rect, &v, ulps);
}
else if (match_string(line, "r", &line))
{
float expect;
ret = sscanf(line, "( %f ) %u", &expect, &ulps);
if (ret < 1)
fatal_error("Malformed probe arguments '%s'.\n", line);
if (ret < 2)
ulps = 0;
todo_if(runner->is_todo) check_readback_data_float(rb, &rect, expect, ulps);
}
else
{
fatal_error("Malformed probe arguments '%s'.\n", line);
}
runner->ops->release_readback(runner, rb);
}
else if (match_string(line, "uniform", &line))
{
unsigned int offset;
if (!sscanf(line, "%u", &offset))
fatal_error("Malformed uniform offset '%s'.\n", line);
line = strchr(line, ' ') + 1;
if (match_string(line, "float4", &line))
{
struct vec4 v;
if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
fatal_error("Malformed float4 constant '%s'.\n", line);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "float", &line))
{
float f;
if (sscanf(line, "%f", &f) < 1)
fatal_error("Malformed float constant '%s'.\n", line);
set_uniforms(runner, offset, 1, &f);
}
else if (match_string(line, "int4", &line))
{
struct ivec4 v;
read_int4(&line, &v);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "uint4", &line))
{
struct uvec4 v;
read_uint4(&line, &v);
set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "int", &line))
{
int i;
read_int(&line, &i);
set_uniforms(runner, offset, 1, &i);
}
else if (match_string(line, "uint", &line))
{
unsigned int u;
read_uint(&line, &u);
set_uniforms(runner, offset, 1, &u);
}
else
{
fatal_error("Unknown uniform type '%s'.\n", line);
}
}
else
{
fatal_error("Unknown test directive '%s'.\n", line);
}
}
static struct sampler *get_sampler(struct shader_runner *runner, unsigned int slot)
{
struct sampler *sampler;
size_t i;
for (i = 0; i < runner->sampler_count; ++i)
{
sampler = &runner->samplers[i];
if (sampler->slot == slot)
return sampler;
}
return NULL;
}
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot)
{
unsigned int stride = 0;
size_t i;
/* We currently don't deal with vertex formats less than 32 bits, so don't
* bother with alignment. */
for (i = 0; i < runner->input_element_count; ++i)
{
const struct input_element *element = &runner->input_elements[i];
if (element->slot == slot)
stride += element->texel_size;
}
return stride;
}
static HRESULT map_unidentified_hrs(HRESULT hr)
{
if (hr == 0x80010064)
{
trace("Mapping unindentified hr %#x as %#x.\n", hr, E_FAIL);
return E_FAIL;
}
return hr;
}
static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, HRESULT expect)
{
ID3D10Blob *blob = NULL, *errors = NULL;
char profile[7];
UINT flags = 0;
HRESULT hr;
static const char *const shader_models[] =
{
[SHADER_MODEL_2_0] = "4_0",
[SHADER_MODEL_3_0] = "4_0",
[SHADER_MODEL_4_0] = "4_0",
[SHADER_MODEL_4_1] = "4_1",
[SHADER_MODEL_5_0] = "5_0",
[SHADER_MODEL_5_1] = "5_1",
};
flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
hr = map_unidentified_hrs(hr);
ok(hr == expect, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
ID3D10Blob_Release(blob);
}
else
{
assert_that(!blob, "Expected no compiled shader blob.\n");
assert_that(!!errors, "Expected non-NULL error blob.\n");
}
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
}
void run_shader_tests(struct shader_runner *runner, const struct shader_runner_ops *ops)
{
size_t shader_source_size = 0, shader_source_len = 0;
struct resource_params current_resource;
struct sampler *current_sampler = NULL;
enum parse_state state = STATE_NONE;
unsigned int i, line_number = 0;
char *shader_source = NULL;
HRESULT expect_hr = S_OK;
char line[256];
FILE *f;
if (!test_options.filename)
fatal_error("No filename specified.\n");
if (!(f = fopen(test_options.filename, "r")))
fatal_error("Unable to open '%s' for reading: %s\n", test_options.filename, strerror(errno));
memset(runner, 0, sizeof(*runner));
runner->ops = ops;
runner->minimum_shader_model = SHADER_MODEL_2_0;
for (;;)
{
char *ret = fgets(line, sizeof(line), f);
++line_number;
if (!ret || line[0] == '[')
{
switch (state)
{
case STATE_INPUT_LAYOUT:
case STATE_NONE:
case STATE_SAMPLER:
case STATE_TEST:
break;
case STATE_REQUIRE:
if (runner->ops->check_requirements && !runner->ops->check_requirements(runner))
{
vkd3d_test_pop_context();
goto out;
}
break;
case STATE_RESOURCE:
set_resource(runner, runner->ops->create_resource(runner, &current_resource));
free(current_resource.data);
break;
case STATE_SHADER_COMPUTE:
case STATE_SHADER_COMPUTE_TODO:
todo_if (state == STATE_SHADER_COMPUTE_TODO)
compile_shader(runner, shader_source, shader_source_len, "cs", expect_hr);
free(runner->cs_source);
runner->cs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_PIXEL:
case STATE_SHADER_PIXEL_TODO:
todo_if (state == STATE_SHADER_PIXEL_TODO)
compile_shader(runner, shader_source, shader_source_len, "ps", expect_hr);
free(runner->ps_source);
runner->ps_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_SHADER_VERTEX:
case STATE_SHADER_VERTEX_TODO:
todo_if (state == STATE_SHADER_VERTEX_TODO)
compile_shader(runner, shader_source, shader_source_len, "vs", expect_hr);
free(runner->vs_source);
runner->vs_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
break;
case STATE_PREPROC_INVALID:
{
ID3D10Blob *blob = NULL, *errors = NULL;
HRESULT hr;
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(!blob, "Expected no compiled shader blob.\n");
ok(!!errors, "Expected non-NULL error blob.\n");
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
shader_source_len = 0;
break;
}
case STATE_PREPROC:
{
ID3D10Blob *blob = NULL, *errors = NULL;
SIZE_T size;
HRESULT hr;
char *text;
hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
text = ID3D10Blob_GetBufferPointer(blob);
size = ID3D10Blob_GetBufferSize(blob);
ok(vkd3d_memmem(text, size, "pass", strlen("pass")),
"'pass' not found in preprocessed shader.\n");
ok(!vkd3d_memmem(text, size, "fail", strlen("fail")),
"'fail' found in preprocessed shader.\n");
ID3D10Blob_Release(blob);
}
shader_source_len = 0;
break;
}
}
if (state != STATE_NONE)
vkd3d_test_pop_context();
if (!ret)
break;
}
if (line[0] == '[')
{
unsigned int index;
if (!strcmp(line, "[compute shader]\n"))
{
state = STATE_SHADER_COMPUTE;
expect_hr = S_OK;
}
else if (!strcmp(line, "[compute shader todo]\n"))
{
state = STATE_SHADER_COMPUTE_TODO;
expect_hr = S_OK;
}
else if (!strcmp(line, "[compute shader fail]\n"))
{
state = STATE_SHADER_COMPUTE;
expect_hr = E_FAIL;
}
else if (!strcmp(line, "[compute shader fail todo]\n"))
{
state = STATE_SHADER_COMPUTE_TODO;
expect_hr = E_FAIL;
}
else if (!strcmp(line, "[require]\n"))
{
state = STATE_REQUIRE;
}
else if (!strcmp(line, "[pixel shader]\n"))
{
state = STATE_SHADER_PIXEL;
expect_hr = S_OK;
}
else if (!strcmp(line, "[pixel shader todo]\n"))
{
state = STATE_SHADER_PIXEL_TODO;
expect_hr = S_OK;
}
else if (!strcmp(line, "[pixel shader fail]\n"))
{
state = STATE_SHADER_PIXEL;
expect_hr = E_FAIL;
}
else if (!strcmp(line, "[pixel shader fail todo]\n"))
{
state = STATE_SHADER_PIXEL_TODO;
expect_hr = E_FAIL;
}
else if (!strcmp(line, "[pixel shader notimpl]\n"))
{
state = STATE_SHADER_PIXEL;
expect_hr = E_NOTIMPL;
}
else if (!strcmp(line, "[pixel shader notimpl todo]\n"))
{
state = STATE_SHADER_PIXEL_TODO;
expect_hr = E_NOTIMPL;
}
else if (sscanf(line, "[sampler %u]\n", &index))
{
state = STATE_SAMPLER;
if (!(current_sampler = get_sampler(runner, index)))
{
if (runner->sampler_count == MAX_SAMPLERS)
fatal_error("Too many samplers declared.\n");
current_sampler = &runner->samplers[runner->sampler_count++];
}
memset(current_sampler, 0, sizeof(*current_sampler));
current_sampler->slot = index;
current_sampler->filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
current_sampler->u_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
}
else if (sscanf(line, "[render target %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_RENDER_TARGET;
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[texture %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_TEXTURE;
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[uav %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_UAV;
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[buffer uav %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_BUFFER_UAV;
current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
current_resource.data_type = TEXTURE_DATA_FLOAT;
current_resource.texel_size = 16;
current_resource.level_count = 1;
}
else if (sscanf(line, "[vertex buffer %u]\n", &index))
{
state = STATE_RESOURCE;
memset(&current_resource, 0, sizeof(current_resource));
current_resource.slot = index;
current_resource.type = RESOURCE_TYPE_VERTEX_BUFFER;
current_resource.data_type = TEXTURE_DATA_FLOAT;
}
else if (!strcmp(line, "[test]\n"))
{
state = STATE_TEST;
}
else if (!strcmp(line, "[preproc]\n"))
{
state = STATE_PREPROC;
}
else if (!strcmp(line, "[preproc fail]\n"))
{
state = STATE_PREPROC_INVALID;
}
else if (!strcmp(line, "[vertex shader]\n"))
{
state = STATE_SHADER_VERTEX;
expect_hr = S_OK;
}
else if (!strcmp(line, "[vertex shader todo]\n"))
{
state = STATE_SHADER_VERTEX_TODO;
expect_hr = S_OK;
}
else if (!strcmp(line, "[vertex shader fail]\n"))
{
state = STATE_SHADER_VERTEX;
expect_hr = E_FAIL;
}
else if (!strcmp(line, "[vertex shader fail todo]\n"))
{
state = STATE_SHADER_VERTEX_TODO;
expect_hr = E_FAIL;
}
else if (!strcmp(line, "[input layout]\n"))
{
state = STATE_INPUT_LAYOUT;
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
runner->input_element_count = 0;
}
vkd3d_test_push_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
}
else if (line[0] != '%' && line[0] != '\n')
{
switch (state)
{
case STATE_NONE:
fatal_error("Malformed line '%s'.\n", line);
break;
case STATE_INPUT_LAYOUT:
parse_input_layout_directive(runner, line);
break;
case STATE_PREPROC:
case STATE_PREPROC_INVALID:
case STATE_SHADER_COMPUTE:
case STATE_SHADER_COMPUTE_TODO:
case STATE_SHADER_PIXEL:
case STATE_SHADER_PIXEL_TODO:
case STATE_SHADER_VERTEX:
case STATE_SHADER_VERTEX_TODO:
{
size_t len = strlen(line);
vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
memcpy(shader_source + shader_source_len, line, len + 1);
shader_source_len += len;
break;
}
case STATE_REQUIRE:
parse_require_directive(runner, line);
break;
case STATE_RESOURCE:
parse_resource_directive(&current_resource, line);
break;
case STATE_SAMPLER:
parse_sampler_directive(current_sampler, line);
break;
case STATE_TEST:
parse_test_directive(runner, line);
break;
}
}
}
out:
for (i = 0; i < runner->input_element_count; ++i)
free(runner->input_elements[i].name);
free(runner->input_elements);
free(runner->vs_source);
free(runner->ps_source);
for (i = 0; i < runner->resource_count; ++i)
{
if (runner->resources[i])
runner->ops->destroy_resource(runner, runner->resources[i]);
}
fclose(f);
}
#ifdef _WIN32
static void print_dll_version(const char *file_name)
{
BOOL (WINAPI *GetFileVersionInfoA)(const char *, DWORD, DWORD, void *);
BOOL (WINAPI *VerQueryValueA)(void *, char *, void **, UINT*);
DWORD (WINAPI *GetFileVersionInfoSizeA)(const char *, DWORD *);
HMODULE version_module;
DWORD size, handle;
bool done = false;
version_module = LoadLibraryA("version.dll");
if (!version_module)
goto out;
#define X(name) name = (void *)GetProcAddress(version_module, #name);
X(GetFileVersionInfoSizeA);
X(GetFileVersionInfoA);
X(VerQueryValueA);
#undef X
if (!GetFileVersionInfoSizeA || !GetFileVersionInfoA || !VerQueryValueA)
{
FreeLibrary(version_module);
goto out;
}
size = GetFileVersionInfoSizeA(file_name, &handle);
if (size)
{
char *data = malloc(size);
if (GetFileVersionInfoA(file_name, handle, size, data))
{
VS_FIXEDFILEINFO *info;
UINT len;
if (VerQueryValueA(data, "\\", (void **)&info, &len))
{
trace("%s version: %lu.%lu.%lu.%lu\n", file_name,
info->dwFileVersionMS >> 16, info->dwFileVersionMS & 0xffff,
info->dwFileVersionLS >> 16, info->dwFileVersionLS & 0xffff);
done = true;
}
}
free(data);
}
FreeLibrary(version_module);
out:
if (!done)
trace("%s version: unknown\n", file_name);
}
#endif
START_TEST(shader_runner)
{
parse_args(argc, argv);
#if defined(VKD3D_CROSSTEST)
trace("Running tests from a Windows cross build\n");
trace("Compiling shaders with d3dcompiler_47.dll and executing with d3d9.dll\n");
run_shader_tests_d3d9();
trace("Compiling shaders with d3dcompiler_47.dll and executing with d3d11.dll\n");
run_shader_tests_d3d11();
trace("Compiling shaders with d3dcompiler_47.dll and executing with d3d12.dll\n");
run_shader_tests_d3d12();
print_dll_version("d3dcompiler_47.dll");
print_dll_version("dxgi.dll");
print_dll_version("d3d9.dll");
print_dll_version("d3d11.dll");
print_dll_version("d3d12.dll");
#elif defined(_WIN32)
trace("Running tests from a Windows non-cross build\n");
trace("Compiling shaders with vkd3d-shader and executing with d3d9.dll\n");
run_shader_tests_d3d9();
trace("Compiling shaders with vkd3d-shader and executing with d3d11.dll\n");
run_shader_tests_d3d11();
trace("Compiling shaders with vkd3d-shader and executing with vkd3d\n");
run_shader_tests_d3d12();
print_dll_version("d3d9.dll");
print_dll_version("d3d11.dll");
#else
trace("Running tests from a Unix build\n");
trace("Compiling shaders with vkd3d-shader and executing with Vulkan\n");
run_shader_tests_vulkan();
trace("Compiling shaders with vkd3d-shader and executing with vkd3d\n");
run_shader_tests_d3d12();
#endif
}