Here I am just printing a trace message on the rare situation where
GL_MAX_CLIP_DISTANCES is less than we need.
The maximum in Direct3D is given by D3D#_CLIP_OR_CULL_DISTANCE_COUNT which
is 8, which seems expectable here.
Alternatively we could add a clip-distance capability and only enable
it if gl_maxClipDistances is >= 8.
Another potential problem is that OpenGL expects the gl_ClipDistance[]
array to be the same size on every shader it is declared, which is a
restriction I am not sure Direct3D has with its SV_ClipDistance
components.
Co-authored-by: Anna (navi) Figueiredo Gomes <agomes@codeweavers.com>