vkd3d/tests/hlsl/unsigned.shader_test
Nikolay Sivov ea177a7750 vkd3d-shader/hlsl: Handle "unsigned int" type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00

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[pixel shader]
unsigned int var1;
unsigned int2x2 var2;
unsigned int2 var3;
unsigned int var4[2];
typedef int Int;
typedef int2x2 Int2x2;
typedef int2 Int2;
unsigned Int var5;
unsigned Int2x2 var6;
unsigned Int2 var7;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail(sm<6)]
unsigned uint var;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail(sm<6)]
unsigned uint2 var;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail(sm<6)]
unsigned uint2x2 var;
float4 main() : sv_target
{
return 0;
}
[require]
shader model >= 4.0
[pixel shader]
Texture2D<unsigned int> t;
float4 main() : sv_target
{
return 0;
}
[require]
shader model < 6.0
[pixel shader fail]
// crashes with dxc
typedef int Int[2];
unsigned Int var;
float4 main() : sv_target
{
return 0;
}