vkd3d/tests/hlsl/intrinsic-override.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader fail(sm>=6)]
float2 max(float2 a, float2 b)
{
return a + b;
}
float4 main() : sv_target
{
return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (0.3, 0.3, 0.4, 0.6)
[pixel shader fail(sm>=6)]
float2 max(float2 a, float3 b)
{
return a + b.xy;
}
float4 main() : sv_target
{
return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (0.3, 0.3, 0.3, 0.4)
[require]
shader model >= 6.0
[pixel shader]
float2 max(float2 a, float2 b)
{
return a + b;
}
float4 main() : sv_target
{
return float4(max(0.1, 0.2), 0.0, max(float2(0.1, 0.2), float2(0.3, 0.4)));
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (0.2, 0.0, 0.3, 0.4)