2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm>=6)]
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2022-01-19 03:52:01 -08:00
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float2 max(float2 a, float2 b)
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{
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return a + b;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.3, 0.3, 0.4, 0.6)
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2022-01-19 03:52:01 -08:00
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2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm>=6)]
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2022-01-19 03:52:01 -08:00
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float2 max(float2 a, float3 b)
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{
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return a + b.xy;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.3, 0.3, 0.3, 0.4)
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2023-09-14 02:29:24 -07:00
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[require]
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shader model >= 6.0
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[pixel shader]
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float2 max(float2 a, float2 b)
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{
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return a + b;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), 0.0, max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.2, 0.0, 0.3, 0.4)
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