mirror of
				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
		
			
				
	
	
		
			97 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 3.0 4.0 5.0
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| uniform 4 float4 10.0 11.0 12.0 13.0
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| draw quad
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| probe all rgba (166.0, 166.0, 166.0, 166.0)
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| 
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| [pixel shader]
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| uniform float2 x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 3.0 0.0 0.0
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| uniform 4 float4 10.0 11.0 12.0 13.0
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| draw quad
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| probe all rgba (53.0, 53.0, 53.0, 53.0)
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| 
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| [pixel shader]
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| uniform float x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 0.0 0.0 0.0
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| uniform 4 float4 10.0 11.0 12.0 13.0
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| draw quad
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| probe all rgba (92.0, 92.0, 92.0, 92.0)
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| 
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| [pixel shader]
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| uniform float x;
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| uniform float y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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| 
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| [test]
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| % Account for both the SM1 and SM4 uniform layout
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| uniform 0 float4 2.0 3.0 0.0 0.0
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| uniform 4 float4 3.0 0.0 0.0 0.0
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| draw quad
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| probe all rgba (6.0, 6.0, 6.0, 6.0)
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| 
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| [pixel shader fail]
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| uniform float1x1 x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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| 
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| [pixel shader fail]
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| uniform float1x4 x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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| 
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| [pixel shader fail]
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| uniform float4x1 x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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| 
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| [pixel shader fail]
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| uniform float4x4 x;
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| uniform float4 y;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return dot(x, y);
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| }
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