vkd3d/tests/cast-to-float.shader_test
Giovanni Mascellani 3e88a46d4c vkd3d-shader/hlsl: Write SM4 casts from bool.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:18 +02:00

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[require]
shader model >= 4.0
[pixel shader]
float4 main(uniform int i, uniform uint u, uniform bool b, uniform half h) : sv_target
{
return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, h);
}
[test]
uniform 0 int -1
uniform 1 uint 3
uniform 2 int -2
uniform 3 float 0.5
draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader]
float4 main() : sv_target
{
int i = -1;
uint u = 3;
bool b = true;
half h = 0.5;
return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, h);
}
[test]
draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)