.. |
checksum.c
|
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
|
2021-08-11 20:58:24 +02:00 |
d3d_asm.c
|
vkd3d-shader: Unify static string arrays initialization pattern.
|
2023-06-28 21:40:21 +02:00 |
d3dbc.c
|
vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
|
2023-07-04 22:40:20 +02:00 |
dxbc.c
|
vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.
|
2023-07-04 22:39:43 +02:00 |
dxil.c
|
vkd3d-shader/dxil: Read and validate global abbreviated operands.
|
2023-06-28 21:40:37 +02:00 |
glsl.c
|
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
|
2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
|
vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
|
2023-07-04 22:40:20 +02:00 |
hlsl_constant_ops.c
|
vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
|
2023-07-04 22:40:06 +02:00 |
hlsl.c
|
vkd3d-shader/hlsl: Support fine derivates.
|
2023-07-04 22:39:12 +02:00 |
hlsl.h
|
vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
|
2023-07-04 22:40:20 +02:00 |
hlsl.l
|
vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
|
2023-05-22 22:03:26 +02:00 |
hlsl.y
|
vkd3d-shader/hlsl: Return a hlsl_block from the "expr_statement" and "expr" rules.
|
2023-07-05 22:32:47 +02:00 |
ir.c
|
vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
|
2023-06-19 22:44:07 +02:00 |
libvkd3d-shader.pc.in
|
build: Build libvkd3d-shader as public library.
|
2018-11-02 11:19:00 +01:00 |
preproc.h
|
build: Make the default symbol visibility "hidden".
|
2021-08-09 21:43:22 +02:00 |
preproc.l
|
vkd3d-shader/preproc: Use %option nodefault in the lexer.
|
2023-05-09 21:51:06 +02:00 |
preproc.y
|
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
|
2022-05-12 19:33:56 +02:00 |
spirv.c
|
vkd3d-shader: Record a global temporary count per sm4 shader.
|
2023-07-04 22:39:45 +02:00 |
tpf.c
|
vkd3d-shader: Record a global temporary count per sm4 shader.
|
2023-07-04 22:39:45 +02:00 |
vkd3d_shader_main.c
|
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
|
2023-06-28 21:40:34 +02:00 |
vkd3d_shader_private.h
|
vkd3d-shader: Record a global temporary count per sm4 shader.
|
2023-07-04 22:39:45 +02:00 |
vkd3d_shader.map
|
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
|
2023-06-27 22:33:41 +02:00 |