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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
On shader_test files, now resources should be declared this way:
[texture n] -> [srv n]
[srv buffer n] -> [srv n]
[uav n] -> [uav n]
[uav buffer n] -> [uav n]
[vertex buffer n] -> [vb n]
[render target n] -> [rtv n]
The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:
For 2D resources:
size (n, m) -> size (2d, n, m)
For buffers:
size (n, 1) -> size (buffer, n)
55 lines
828 B
Plaintext
55 lines
828 B
Plaintext
[require]
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shader model >= 4.0
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[sampler 0]
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filter point point point
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address clamp clamp clamp
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[srv 0]
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size (2d, 3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.5, 0.5), int2(0, 1));
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.5, 0.0)
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.1, 0.5), int2(2, 1));
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}
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[test]
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draw quad
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probe all rgba (0.2, 0.2, 0.0, 0.4)
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Sample(s, float2(0.9, 0.5), int2(-2, 1));
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.2, 0.0, 0.4)
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