mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
639 lines
28 KiB
C
639 lines
28 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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# define _HRESULT_DEFINED
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typedef int HRESULT;
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#endif
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#define INITGUID
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#define COBJMACROS
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#include "vkd3d_test.h"
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#include "vkd3d_windows.h"
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#define WIDL_C_INLINE_WRAPPERS
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#include "d3d12.h"
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x))
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#define get_refcount(a) get_refcount_((IUnknown *)a)
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static ULONG get_refcount_(IUnknown *iface)
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{
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IUnknown_AddRef(iface);
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return IUnknown_Release(iface);
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}
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#define check_interface(a, b, c) check_interface_(__LINE__, (IUnknown *)a, b, c)
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static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, BOOL supported)
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{
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HRESULT hr, expected_hr;
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IUnknown *unk;
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expected_hr = supported ? S_OK : E_NOINTERFACE;
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hr = IUnknown_QueryInterface(iface, riid, (void **)&unk);
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ok_(line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(unk);
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}
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static ID3D12Device *create_device(void)
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{
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ID3D12Device *device;
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HRESULT hr;
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if (FAILED(hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
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return NULL;
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return device;
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}
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static void test_create_device(void)
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{
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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check_interface(device, &IID_ID3D12Object, TRUE);
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check_interface(device, &IID_ID3D12DeviceChild, FALSE);
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check_interface(device, &IID_ID3D12Pageable, FALSE);
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check_interface(device, &IID_ID3D12Device, TRUE);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
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ok(hr == S_OK, "D3D12CreateDevice failed, hr %#x.\n", hr);
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ID3D12Device_Release(device);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_1, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_2, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_3, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_0, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_1, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, 0, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, ~0u, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
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}
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static void test_node_count(void)
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{
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ID3D12Device *device;
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UINT node_count;
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ULONG refcount;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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node_count = ID3D12Device_GetNodeCount(device);
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trace("Node count: %u.\n", node_count);
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ok(1 <= node_count && node_count <= 32, "Got unexpected node count %u.\n", node_count);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_check_feature_support(void)
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{
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D3D12_FEATURE_DATA_FEATURE_LEVELS feature_levels;
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D3D_FEATURE_LEVEL max_supported_feature_level;
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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static const D3D_FEATURE_LEVEL all_feature_levels[] =
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{
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_0,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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static const D3D_FEATURE_LEVEL d3d12_feature_levels[] =
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{
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_0,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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};
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static const D3D_FEATURE_LEVEL d3d_9_x_feature_levels[] =
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{
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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static const D3D_FEATURE_LEVEL invalid_feature_levels[] =
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{
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0x0000,
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0x3000,
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};
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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/* Feature levels */
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memset(&feature_levels, 0, sizeof(feature_levels));
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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&feature_levels, sizeof(feature_levels));
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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feature_levels.NumFeatureLevels = ARRAY_SIZE(all_feature_levels);
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feature_levels.pFeatureLevelsRequested = all_feature_levels;
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feature_levels.MaxSupportedFeatureLevel = 0;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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&feature_levels, sizeof(feature_levels));
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ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
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trace("Max supported feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
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max_supported_feature_level = feature_levels.MaxSupportedFeatureLevel;
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feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d12_feature_levels);
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feature_levels.pFeatureLevelsRequested = d3d12_feature_levels;
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feature_levels.MaxSupportedFeatureLevel = 0;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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&feature_levels, sizeof(feature_levels));
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ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
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ok(feature_levels.MaxSupportedFeatureLevel == max_supported_feature_level,
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"Got unexpected feature level %#x, expected %#x.\n",
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feature_levels.MaxSupportedFeatureLevel, max_supported_feature_level);
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/* Check invalid size. */
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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&feature_levels, sizeof(feature_levels) + 1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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&feature_levels, sizeof(feature_levels) - 1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d_9_x_feature_levels);
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feature_levels.pFeatureLevelsRequested = d3d_9_x_feature_levels;
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feature_levels.MaxSupportedFeatureLevel = 0;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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&feature_levels, sizeof(feature_levels));
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ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
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ok(feature_levels.MaxSupportedFeatureLevel == D3D_FEATURE_LEVEL_9_3,
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"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
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feature_levels.NumFeatureLevels = ARRAY_SIZE(invalid_feature_levels);
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feature_levels.pFeatureLevelsRequested = invalid_feature_levels;
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feature_levels.MaxSupportedFeatureLevel = 0;
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
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&feature_levels, sizeof(feature_levels));
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ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
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ok(feature_levels.MaxSupportedFeatureLevel == 0x3000,
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"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_command_allocator(void)
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{
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ID3D12CommandAllocator *command_allocator;
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ID3D12Device *device, *tmp_device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12CommandAllocator_GetDevice(command_allocator, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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check_interface(command_allocator, &IID_ID3D12Object, TRUE);
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check_interface(command_allocator, &IID_ID3D12DeviceChild, TRUE);
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check_interface(command_allocator, &IID_ID3D12Pageable, TRUE);
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check_interface(command_allocator, &IID_ID3D12CommandAllocator, TRUE);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, ~0u,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(hr == E_INVALIDARG, "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_create_command_list(void)
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{
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ID3D12CommandAllocator *command_allocator;
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ID3D12Device *device, *tmp_device;
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ID3D12CommandList *command_list;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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NULL, NULL, &IID_ID3D12CommandList, (void **)&command_list);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
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ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
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refcount = get_refcount(command_allocator);
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ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12CommandList_GetDevice(command_list, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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check_interface(command_list, &IID_ID3D12Object, TRUE);
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check_interface(command_list, &IID_ID3D12DeviceChild, TRUE);
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check_interface(command_list, &IID_ID3D12Pageable, FALSE);
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check_interface(command_list, &IID_ID3D12CommandList, TRUE);
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check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
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check_interface(command_list, &IID_ID3D12CommandAllocator, FALSE);
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refcount = ID3D12CommandList_Release(command_list);
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ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
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command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
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ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
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check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
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refcount = ID3D12CommandList_Release(command_list);
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ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12CommandAllocator_Release(command_allocator);
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ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
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command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
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command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
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ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
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check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
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refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_command_queue(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC desc, result_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12CommandQueue *queue;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12CommandQueue_GetDevice(queue, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(queue, &IID_ID3D12Object, TRUE);
|
|
check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(queue, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
|
|
|
|
result_desc = ID3D12CommandQueue_GetDesc(queue);
|
|
ok(result_desc.Type == desc.Type, "Got unexpected type %#x.\n", result_desc.Type);
|
|
ok(result_desc.Priority == desc.Priority, "Got unexpected priority %#x.\n", result_desc.Priority);
|
|
ok(result_desc.Flags == desc.Flags, "Got unexpected flags %#x.\n", result_desc.Flags);
|
|
ok(result_desc.NodeMask == 0x1, "Got unexpected node mask 0x%08x.\n", result_desc.NodeMask);
|
|
|
|
refcount = ID3D12CommandQueue_Release(queue);
|
|
ok(!refcount, "ID3D12CommandQueue has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_committed_resource(void)
|
|
{
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
ID3D12Resource *resource;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
|
|
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
clear_value.Color[0] = 1.0f;
|
|
clear_value.Color[1] = 0.0f;
|
|
clear_value.Color[2] = 0.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(resource, &IID_ID3D12Object, TRUE);
|
|
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(resource, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(resource, &IID_ID3D12Resource, TRUE);
|
|
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
check_interface(resource, &IID_ID3D12Object, TRUE);
|
|
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(resource, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(resource, &IID_ID3D12Resource, TRUE);
|
|
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_descriptor_heap(void)
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12DescriptorHeap *heap;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 16;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(heap, &IID_ID3D12Object, TRUE);
|
|
check_interface(heap, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(heap, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(heap, &IID_ID3D12DescriptorHeap, TRUE);
|
|
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
START_TEST(d3d12)
|
|
{
|
|
ID3D12Debug *debug;
|
|
|
|
if (SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
|
|
{
|
|
ID3D12Debug_EnableDebugLayer(debug);
|
|
ID3D12Debug_Release(debug);
|
|
}
|
|
|
|
test_create_device();
|
|
test_node_count();
|
|
test_check_feature_support();
|
|
test_create_command_allocator();
|
|
test_create_command_list();
|
|
test_create_command_queue();
|
|
test_create_committed_resource();
|
|
test_create_descriptor_heap();
|
|
}
|