tests: Add test for creating descriptor heap.

This commit is contained in:
Józef Kucia 2016-09-26 11:13:30 +02:00
parent 13ccddd6e4
commit e18c2b58f1

View File

@ -547,6 +547,76 @@ static void test_create_committed_resource(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_create_descriptor_heap(void)
{
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
ID3D12Device *device, *tmp_device;
ID3D12DescriptorHeap *heap;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.NumDescriptors = 16;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
heap_desc.NodeMask = 0;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
check_interface(heap, &IID_ID3D12Object, TRUE);
check_interface(heap, &IID_ID3D12DeviceChild, TRUE);
check_interface(heap, &IID_ID3D12Pageable, TRUE);
check_interface(heap, &IID_ID3D12DescriptorHeap, TRUE);
refcount = ID3D12DescriptorHeap_Release(heap);
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
refcount = ID3D12DescriptorHeap_Release(heap);
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
refcount = ID3D12DescriptorHeap_Release(heap);
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
refcount = ID3D12DescriptorHeap_Release(heap);
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
refcount = ID3D12DescriptorHeap_Release(heap);
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
START_TEST(d3d12)
{
ID3D12Debug *debug;
@ -564,4 +634,5 @@ START_TEST(d3d12)
test_create_command_list();
test_create_command_queue();
test_create_committed_resource();
test_create_descriptor_heap();
}