..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader: Unify static string arrays initialization pattern.
2023-06-28 21:40:21 +02:00
d3dbc.c
vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
2023-07-04 22:40:20 +02:00
dxbc.c
vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.
2023-07-04 22:39:43 +02:00
dxil.c
vkd3d-shader/dxil: Read function bodies.
2023-07-11 22:43:58 +02:00
glsl.c
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
2023-03-13 22:09:58 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Allow derefs to provide the data_type.
2023-07-17 22:55:36 +02:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
2023-07-04 22:40:06 +02:00
hlsl.c
vkd3d-shader/hlsl: Allow derefs to provide the data_type.
2023-07-17 22:55:36 +02:00
hlsl.h
vkd3d-shader/hlsl: Allow derefs to provide the data_type.
2023-07-17 22:55:36 +02:00
hlsl.l
vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
2023-05-22 22:03:26 +02:00
hlsl.y
vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule.
2023-07-11 22:44:15 +02:00
ir.c
vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
2023-06-19 22:44:07 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Use %option nodefault in the lexer.
2023-05-09 21:51:06 +02:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
spirv.c
vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
2023-07-10 23:17:59 +02:00
tpf.c
vkd3d-shader/hlsl: Allow derefs to provide the data_type.
2023-07-17 22:55:36 +02:00
vkd3d_shader_main.c
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
2023-06-28 21:40:34 +02:00
vkd3d_shader_private.h
vkd3d-shader/dxil: Read numeric constants.
2023-07-11 22:43:57 +02:00
vkd3d_shader.map
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
2023-06-27 22:33:41 +02:00