mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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063f0f057a
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
294 lines
10 KiB
C
294 lines
10 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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struct vkd3d_shader_parser
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{
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struct vkd3d_shader_desc shader_desc;
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struct vkd3d_shader_version shader_version;
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void *data;
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const DWORD *ptr;
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};
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static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_code *dxbc)
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{
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struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
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int ret;
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if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0)
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{
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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return ret;
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}
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if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
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shader_desc->byte_code_size, &shader_desc->output_signature)))
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{
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WARN("Failed to initialize shader parser.\n");
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free_shader_desc(shader_desc);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version);
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return VKD3D_OK;
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}
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static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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{
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shader_sm4_free(parser->data);
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free_shader_desc(&parser->shader_desc);
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}
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static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_arguments *compile_args)
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{
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if (!compile_args)
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return VKD3D_OK;
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switch (compile_args->target)
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{
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case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
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case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
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break;
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default:
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WARN("Invalid shader target %#x.\n", compile_args->target);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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return VKD3D_OK;
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}
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface,
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const struct vkd3d_shader_compile_arguments *compile_args)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_shader_scan_info scan_info;
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
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if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
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return ret;
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if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
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return ret;
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if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
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return ret;
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if (TRACE_ON())
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vkd3d_shader_trace(parser.data);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, shader_interface, compile_args, &scan_info)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_ERROR;
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}
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction);
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}
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ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
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vkd3d_dxbc_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(&parser);
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return ret;
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}
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static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
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{
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enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
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return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
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|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
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|| handler_idx == VKD3DSIH_LD_UAV_TYPED
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|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
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|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
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}
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static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_register *reg)
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{
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assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
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scan_info->uav_read_mask |= 1u << reg->idx[0].offset;
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}
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static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
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{
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enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
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return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
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|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
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}
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static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_register *reg)
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{
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assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
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scan_info->uav_counter_mask |= 1u << reg->idx[0].offset;
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}
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static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_instruction *instruction)
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{
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unsigned int sampler_index = instruction->declaration.dst.reg.idx[0].offset;
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if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
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{
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assert(sampler_index < CHAR_BIT * sizeof(scan_info->sampler_comparison_mode_mask));
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scan_info->sampler_comparison_mode_mask |= 1u << sampler_index;
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}
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}
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static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_instruction *instruction)
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{
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unsigned int i;
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if (instruction->handler_idx == VKD3DSIH_DCL_SAMPLER)
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vkd3d_shader_scan_sampler_declaration(scan_info, instruction);
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if (vkd3d_shader_instruction_is_uav_read(instruction))
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{
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for (i = 0; i < instruction->dst_count; ++i)
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{
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if (instruction->dst[i].reg.type == VKD3DSPR_UAV)
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vkd3d_shader_scan_record_uav_read(scan_info, &instruction->dst[i].reg);
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}
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for (i = 0; i < instruction->src_count; ++i)
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{
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if (instruction->src[i].reg.type == VKD3DSPR_UAV)
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vkd3d_shader_scan_record_uav_read(scan_info, &instruction->src[i].reg);
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}
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}
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if (vkd3d_shader_instruction_is_uav_counter(instruction))
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vkd3d_shader_scan_record_uav_counter(scan_info, &instruction->src[0].reg);
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}
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int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_scan_info *scan_info)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
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if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
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return ret;
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memset(scan_info, 0, sizeof(*scan_info));
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE)
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{
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WARN("Encountered unrecognized or invalid instruction.\n");
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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vkd3d_shader_scan_handle_instruction(scan_info, &instruction);
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}
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vkd3d_shader_parser_destroy(&parser);
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return VKD3D_OK;
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}
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
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{
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if (!shader_code)
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return;
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vkd3d_free((void *)shader_code->code);
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}
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void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature)
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{
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unsigned int i;
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for (i = 0; i < root_signature->parameter_count; ++i)
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{
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const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i];
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if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
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}
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vkd3d_free((void *)root_signature->parameters);
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vkd3d_free((void *)root_signature->static_samplers);
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memset(root_signature, 0, sizeof(*root_signature));
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}
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int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_signature *signature)
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{
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TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature);
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return shader_parse_input_signature(dxbc->code, dxbc->size, signature);
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}
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struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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unsigned int semantic_index, unsigned int stream_index)
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{
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struct vkd3d_shader_signature_element *e;
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unsigned int i;
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TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
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signature, debugstr_a(semantic_name), semantic_index, stream_index);
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e = signature->elements;
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for (i = 0; i < signature->element_count; ++i)
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{
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if (!strcasecmp(e[i].semantic_name, semantic_name)
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&& e[i].semantic_index == semantic_index
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&& e[i].stream_index == stream_index)
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return &e[i];
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}
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return NULL;
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}
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void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
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{
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TRACE("signature %p.\n", signature);
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vkd3d_free(signature->elements);
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signature->elements = NULL;
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}
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