/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" struct vkd3d_shader_parser { struct vkd3d_shader_desc shader_desc; struct vkd3d_shader_version shader_version; void *data; const DWORD *ptr; }; static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_code *dxbc) { struct vkd3d_shader_desc *shader_desc = &parser->shader_desc; int ret; if ((ret = shader_extract_from_dxbc(dxbc->code, dxbc->size, shader_desc)) < 0) { WARN("Failed to extract shader, vkd3d result %d.\n", ret); return ret; } if (!(parser->data = shader_sm4_init(shader_desc->byte_code, shader_desc->byte_code_size, &shader_desc->output_signature))) { WARN("Failed to initialize shader parser.\n"); free_shader_desc(shader_desc); return VKD3D_ERROR_INVALID_ARGUMENT; } shader_sm4_read_header(parser->data, &parser->ptr, &parser->shader_version); return VKD3D_OK; } static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser) { shader_sm4_free(parser->data); free_shader_desc(&parser->shader_desc); } static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_arguments *compile_args) { if (!compile_args) return VKD3D_OK; switch (compile_args->target) { case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5: case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0: break; default: WARN("Invalid shader target %#x.\n", compile_args->target); return VKD3D_ERROR_INVALID_ARGUMENT; } return VKD3D_OK; } int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_code *spirv, uint32_t compiler_options, const struct vkd3d_shader_interface *shader_interface, const struct vkd3d_shader_compile_arguments *compile_args) { struct vkd3d_shader_instruction instruction; struct vkd3d_dxbc_compiler *spirv_compiler; struct vkd3d_shader_scan_info scan_info; struct vkd3d_shader_parser parser; int ret; TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n", dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args); if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0) return ret; if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0) return ret; if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0) return ret; if (TRACE_ON()) vkd3d_shader_trace(parser.data); if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version, &parser.shader_desc, compiler_options, shader_interface, compile_args, &scan_info))) { ERR("Failed to create DXBC compiler.\n"); vkd3d_shader_parser_destroy(&parser); return VKD3D_ERROR; } while (!shader_sm4_is_end(parser.data, &parser.ptr)) { shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction); if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE) { WARN("Encountered unrecognized or invalid instruction.\n"); vkd3d_dxbc_compiler_destroy(spirv_compiler); vkd3d_shader_parser_destroy(&parser); return VKD3D_ERROR_INVALID_ARGUMENT; } vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction); } ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv); vkd3d_dxbc_compiler_destroy(spirv_compiler); vkd3d_shader_parser_destroy(&parser); return ret; } static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction) { enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx; return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR) || (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR) || handler_idx == VKD3DSIH_LD_UAV_TYPED || (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV) || (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV); } static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_info *scan_info, const struct vkd3d_shader_register *reg) { assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS); scan_info->uav_read_mask |= 1u << reg->idx[0].offset; } static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction) { enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx; return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC || handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME; } static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info, const struct vkd3d_shader_register *reg) { assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS); scan_info->uav_counter_mask |= 1u << reg->idx[0].offset; } static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_info *scan_info, const struct vkd3d_shader_instruction *instruction) { unsigned int sampler_index = instruction->declaration.dst.reg.idx[0].offset; if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE) { assert(sampler_index < CHAR_BIT * sizeof(scan_info->sampler_comparison_mode_mask)); scan_info->sampler_comparison_mode_mask |= 1u << sampler_index; } } static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *scan_info, const struct vkd3d_shader_instruction *instruction) { unsigned int i; if (instruction->handler_idx == VKD3DSIH_DCL_SAMPLER) vkd3d_shader_scan_sampler_declaration(scan_info, instruction); if (vkd3d_shader_instruction_is_uav_read(instruction)) { for (i = 0; i < instruction->dst_count; ++i) { if (instruction->dst[i].reg.type == VKD3DSPR_UAV) vkd3d_shader_scan_record_uav_read(scan_info, &instruction->dst[i].reg); } for (i = 0; i < instruction->src_count; ++i) { if (instruction->src[i].reg.type == VKD3DSPR_UAV) vkd3d_shader_scan_record_uav_read(scan_info, &instruction->src[i].reg); } } if (vkd3d_shader_instruction_is_uav_counter(instruction)) vkd3d_shader_scan_record_uav_counter(scan_info, &instruction->src[0].reg); } int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_scan_info *scan_info) { struct vkd3d_shader_instruction instruction; struct vkd3d_shader_parser parser; int ret; TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info); if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0) return ret; memset(scan_info, 0, sizeof(*scan_info)); while (!shader_sm4_is_end(parser.data, &parser.ptr)) { shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction); if (instruction.handler_idx == VKD3DSIH_TABLE_SIZE) { WARN("Encountered unrecognized or invalid instruction.\n"); vkd3d_shader_parser_destroy(&parser); return VKD3D_ERROR_INVALID_ARGUMENT; } vkd3d_shader_scan_handle_instruction(scan_info, &instruction); } vkd3d_shader_parser_destroy(&parser); return VKD3D_OK; } void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code) { if (!shader_code) return; vkd3d_free((void *)shader_code->code); } void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature) { unsigned int i; for (i = 0; i < root_signature->parameter_count; ++i) { const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i]; if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges); } vkd3d_free((void *)root_signature->parameters); vkd3d_free((void *)root_signature->static_samplers); memset(root_signature, 0, sizeof(*root_signature)); } int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature) { TRACE("dxbc {%p, %zu}, signature %p.\n", dxbc->code, dxbc->size, signature); return shader_parse_input_signature(dxbc->code, dxbc->size, signature); } struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element( const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index) { struct vkd3d_shader_signature_element *e; unsigned int i; TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n", signature, debugstr_a(semantic_name), semantic_index, stream_index); e = signature->elements; for (i = 0; i < signature->element_count; ++i) { if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_index == semantic_index && e[i].stream_index == stream_index) return &e[i]; } return NULL; } void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature) { TRACE("signature %p.\n", signature); vkd3d_free(signature->elements); signature->elements = NULL; }