.. |
checksum.c
|
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
|
2021-08-11 20:58:24 +02:00 |
d3dbc.c
|
vkd3d-shader: Remove duplicate initialization.
|
2021-12-16 11:43:52 +01:00 |
dxbc.c
|
vkd3d-shader/sm4: Recognise the msad opcode.
|
2022-03-14 18:31:08 +01:00 |
glsl.c
|
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
|
2021-10-06 18:35:42 +02:00 |
hlsl_codegen.c
|
vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
|
2022-03-18 22:20:36 +01:00 |
hlsl_constant_ops.c
|
vkd3d-shader/hlsl: Cover all numeric types in constant folding operations.
|
2022-02-17 21:19:10 +01:00 |
hlsl_sm1.c
|
vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
|
2022-03-18 22:20:36 +01:00 |
hlsl_sm4.c
|
vkd3d-shader/hlsl: Write SM4 left shift instructions.
|
2022-03-18 22:20:36 +01:00 |
hlsl.c
|
vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
|
2022-03-18 22:20:32 +01:00 |
hlsl.h
|
vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
|
2022-03-18 22:20:36 +01:00 |
hlsl.l
|
vkd3d-shader/hlsl: Fix floating point literals matching.
|
2022-02-17 21:21:35 +01:00 |
hlsl.y
|
vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
|
2022-03-31 21:24:53 +02:00 |
libvkd3d-shader.pc.in
|
build: Build libvkd3d-shader as public library.
|
2018-11-02 11:19:00 +01:00 |
preproc.h
|
build: Make the default symbol visibility "hidden".
|
2021-08-09 21:43:22 +02:00 |
preproc.l
|
vkd3d-shader: Undefine ERROR to avoid a compiler warning on Windows.
|
2022-02-08 18:59:47 +01:00 |
preproc.y
|
vkd3d-shader: Define S_ISREG if necessary for the Windows build.
|
2022-02-08 18:59:44 +01:00 |
sm4.h
|
vkd3d-shader/sm4: Recognise the msad opcode.
|
2022-03-14 18:31:08 +01:00 |
spirv.c
|
vkd3d-shader/spirv: Fix the spelling of some comments.
|
2022-03-07 16:39:09 +01:00 |
trace.c
|
vkd3d-shader/sm4: Recognise the msad opcode.
|
2022-03-14 18:31:08 +01:00 |
vkd3d_shader_main.c
|
vkd3d-shader/glsl: Disable support for the GLSL target.
|
2022-03-02 19:53:59 +01:00 |
vkd3d_shader_private.h
|
vkd3d-shader/sm4: Recognise the msad opcode.
|
2022-03-14 18:31:08 +01:00 |
vkd3d_shader.map
|
vkd3d-shader: Introduce vkd3d_shader_preprocess().
|
2020-09-28 15:00:17 +02:00 |