vkd3d/libs/vkd3d
2016-10-05 15:56:27 +02:00
..
command.c libs/vkd3d: Implement d3d12_fence_Signal(). 2016-10-05 15:56:27 +02:00
debug.c libs/vkd3d: Rename "VKD3DDEBUG" environment variable to "VKD3D_DEBUG". 2016-09-28 09:42:49 +02:00
device.c libs/vkd3d: Implement d3d12_device_CreateRenderTargetView(). 2016-09-30 13:34:17 +02:00
libvkd3d.pc.in build: Add pkg-config file. 2016-09-21 12:57:24 +02:00
resource.c libs/vkd3d: Implement d3d12_device_CreateRenderTargetView(). 2016-09-30 13:34:17 +02:00
state.c libs/vkd3d: Implement compute pipeline state. 2016-09-26 11:46:45 +02:00
utils.c libs/vkd3d: Implement committed texture resources. 2016-09-27 12:13:37 +02:00
vkd3d_common.h libs/vkd3d: Make vkd3d debug compatible with MinGW headers. 2016-09-28 09:42:49 +02:00
vkd3d_debug.h libs/vkd3d: Make vkd3d debug compatible with MinGW headers. 2016-09-28 09:42:49 +02:00
vkd3d_main.c libs/vkd3d: Add D3D12GetDebugInterface() stub. 2016-09-21 13:16:55 +02:00
vkd3d_private.h libs/vkd3d: Implement d3d12_fence_Signal(). 2016-10-05 15:56:27 +02:00
vkd3d_vulkan.h libs/vkd3d: Create Vulkan instance when creating D3D12 device. 2016-09-22 16:56:58 +02:00
vulkan_procs.h libs/vkd3d: Create Vulkan instance when creating D3D12 device. 2016-09-22 16:56:58 +02:00