vkd3d/libs/vkd3d-shader/sm4.h
Conor McCarthy a422e37953 vkd3d-shader/sm4: Parse register precision modifiers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:17:32 +02:00

526 lines
24 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SM4_H
#define __VKD3D_SM4_H
#define VKD3D_SM4_PS 0x0000u
#define VKD3D_SM4_VS 0x0001u
#define VKD3D_SM4_GS 0x0002u
#define VKD3D_SM5_HS 0x0003u
#define VKD3D_SM5_DS 0x0004u
#define VKD3D_SM5_CS 0x0005u
#define VKD3D_SM4_LIB 0xfff0u
#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define VKD3D_SM4_MODIFIER_MASK 0x3fu
#define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6
#define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT)
#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT 11
#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK (0xfffu << VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT)
#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9
#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT)
#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13
#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT)
#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17
#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT)
#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT)
#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11
#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT)
#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT)
#define VKD3D_SM4_INDEX_TYPE_SHIFT 11
#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT)
#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11
#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT)
#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11
#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT)
#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11
#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT)
#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11
#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT)
#define VKD3D_SM5_PRECISE_SHIFT 19
#define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT)
#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT)
#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16
#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
#define VKD3D_SM5_UAV_FLAGS_SHIFT 15
#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT)
#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11
#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT)
#define VKD3D_SM5_TESSELLATOR_SHIFT 11
#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT)
#define VKD3D_SM4_OPCODE_MASK 0xff
#define VKD3D_SM4_EXTENDED_OPERAND (0x1u << 31)
#define VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK 0x3fu
#define VKD3D_SM4_REGISTER_MODIFIER_SHIFT 6
#define VKD3D_SM4_REGISTER_MODIFIER_MASK (0xffu << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
#define VKD3D_SM4_REGISTER_PRECISION_SHIFT 14
#define VKD3D_SM4_REGISTER_PRECISION_MASK (0x7u << VKD3D_SM4_REGISTER_PRECISION_SHIFT)
#define VKD3D_SM4_ADDRESSING_SHIFT2 28
#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2)
#define VKD3D_SM4_ADDRESSING_SHIFT1 25
#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1)
#define VKD3D_SM4_ADDRESSING_SHIFT0 22
#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0)
#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20
#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT)
#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12
#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT)
#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2
#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT)
#define VKD3D_SM4_DIMENSION_SHIFT 0
#define VKD3D_SM4_DIMENSION_MASK (0x3u << VKD3D_SM4_DIMENSION_SHIFT)
#define VKD3D_SM4_WRITEMASK_SHIFT 4
#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT)
#define VKD3D_SM4_SWIZZLE_SHIFT 4
#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT)
#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2
#define VKD3D_SM4_ADDRESSING_OFFSET 0x1
#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18)
#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu)
enum vkd3d_sm4_opcode
{
VKD3D_SM4_OP_ADD = 0x00,
VKD3D_SM4_OP_AND = 0x01,
VKD3D_SM4_OP_BREAK = 0x02,
VKD3D_SM4_OP_BREAKC = 0x03,
VKD3D_SM4_OP_CASE = 0x06,
VKD3D_SM4_OP_CONTINUE = 0x07,
VKD3D_SM4_OP_CONTINUEC = 0x08,
VKD3D_SM4_OP_CUT = 0x09,
VKD3D_SM4_OP_DEFAULT = 0x0a,
VKD3D_SM4_OP_DERIV_RTX = 0x0b,
VKD3D_SM4_OP_DERIV_RTY = 0x0c,
VKD3D_SM4_OP_DISCARD = 0x0d,
VKD3D_SM4_OP_DIV = 0x0e,
VKD3D_SM4_OP_DP2 = 0x0f,
VKD3D_SM4_OP_DP3 = 0x10,
VKD3D_SM4_OP_DP4 = 0x11,
VKD3D_SM4_OP_ELSE = 0x12,
VKD3D_SM4_OP_EMIT = 0x13,
VKD3D_SM4_OP_ENDIF = 0x15,
VKD3D_SM4_OP_ENDLOOP = 0x16,
VKD3D_SM4_OP_ENDSWITCH = 0x17,
VKD3D_SM4_OP_EQ = 0x18,
VKD3D_SM4_OP_EXP = 0x19,
VKD3D_SM4_OP_FRC = 0x1a,
VKD3D_SM4_OP_FTOI = 0x1b,
VKD3D_SM4_OP_FTOU = 0x1c,
VKD3D_SM4_OP_GE = 0x1d,
VKD3D_SM4_OP_IADD = 0x1e,
VKD3D_SM4_OP_IF = 0x1f,
VKD3D_SM4_OP_IEQ = 0x20,
VKD3D_SM4_OP_IGE = 0x21,
VKD3D_SM4_OP_ILT = 0x22,
VKD3D_SM4_OP_IMAD = 0x23,
VKD3D_SM4_OP_IMAX = 0x24,
VKD3D_SM4_OP_IMIN = 0x25,
VKD3D_SM4_OP_IMUL = 0x26,
VKD3D_SM4_OP_INE = 0x27,
VKD3D_SM4_OP_INEG = 0x28,
VKD3D_SM4_OP_ISHL = 0x29,
VKD3D_SM4_OP_ISHR = 0x2a,
VKD3D_SM4_OP_ITOF = 0x2b,
VKD3D_SM4_OP_LABEL = 0x2c,
VKD3D_SM4_OP_LD = 0x2d,
VKD3D_SM4_OP_LD2DMS = 0x2e,
VKD3D_SM4_OP_LOG = 0x2f,
VKD3D_SM4_OP_LOOP = 0x30,
VKD3D_SM4_OP_LT = 0x31,
VKD3D_SM4_OP_MAD = 0x32,
VKD3D_SM4_OP_MIN = 0x33,
VKD3D_SM4_OP_MAX = 0x34,
VKD3D_SM4_OP_SHADER_DATA = 0x35,
VKD3D_SM4_OP_MOV = 0x36,
VKD3D_SM4_OP_MOVC = 0x37,
VKD3D_SM4_OP_MUL = 0x38,
VKD3D_SM4_OP_NE = 0x39,
VKD3D_SM4_OP_NOP = 0x3a,
VKD3D_SM4_OP_NOT = 0x3b,
VKD3D_SM4_OP_OR = 0x3c,
VKD3D_SM4_OP_RESINFO = 0x3d,
VKD3D_SM4_OP_RET = 0x3e,
VKD3D_SM4_OP_RETC = 0x3f,
VKD3D_SM4_OP_ROUND_NE = 0x40,
VKD3D_SM4_OP_ROUND_NI = 0x41,
VKD3D_SM4_OP_ROUND_PI = 0x42,
VKD3D_SM4_OP_ROUND_Z = 0x43,
VKD3D_SM4_OP_RSQ = 0x44,
VKD3D_SM4_OP_SAMPLE = 0x45,
VKD3D_SM4_OP_SAMPLE_C = 0x46,
VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47,
VKD3D_SM4_OP_SAMPLE_LOD = 0x48,
VKD3D_SM4_OP_SAMPLE_GRAD = 0x49,
VKD3D_SM4_OP_SAMPLE_B = 0x4a,
VKD3D_SM4_OP_SQRT = 0x4b,
VKD3D_SM4_OP_SWITCH = 0x4c,
VKD3D_SM4_OP_SINCOS = 0x4d,
VKD3D_SM4_OP_UDIV = 0x4e,
VKD3D_SM4_OP_ULT = 0x4f,
VKD3D_SM4_OP_UGE = 0x50,
VKD3D_SM4_OP_UMUL = 0x51,
VKD3D_SM4_OP_UMAX = 0x53,
VKD3D_SM4_OP_UMIN = 0x54,
VKD3D_SM4_OP_USHR = 0x55,
VKD3D_SM4_OP_UTOF = 0x56,
VKD3D_SM4_OP_XOR = 0x57,
VKD3D_SM4_OP_DCL_RESOURCE = 0x58,
VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
VKD3D_SM4_OP_DCL_SAMPLER = 0x5a,
VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
VKD3D_SM4_OP_DCL_INPUT = 0x5f,
VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60,
VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61,
VKD3D_SM4_OP_DCL_INPUT_PS = 0x62,
VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
VKD3D_SM4_OP_DCL_OUTPUT = 0x65,
VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
VKD3D_SM4_OP_DCL_TEMPS = 0x68,
VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
VKD3D_SM4_OP_LOD = 0x6c,
VKD3D_SM4_OP_GATHER4 = 0x6d,
VKD3D_SM4_OP_SAMPLE_POS = 0x6e,
VKD3D_SM4_OP_SAMPLE_INFO = 0x6f,
VKD3D_SM5_OP_HS_DECLS = 0x71,
VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
VKD3D_SM5_OP_HS_FORK_PHASE = 0x73,
VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74,
VKD3D_SM5_OP_EMIT_STREAM = 0x75,
VKD3D_SM5_OP_CUT_STREAM = 0x76,
VKD3D_SM5_OP_FCALL = 0x78,
VKD3D_SM5_OP_BUFINFO = 0x79,
VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
VKD3D_SM5_OP_GATHER4_C = 0x7e,
VKD3D_SM5_OP_GATHER4_PO = 0x7f,
VKD3D_SM5_OP_GATHER4_PO_C = 0x80,
VKD3D_SM5_OP_RCP = 0x81,
VKD3D_SM5_OP_F32TOF16 = 0x82,
VKD3D_SM5_OP_F16TOF32 = 0x83,
VKD3D_SM5_OP_COUNTBITS = 0x86,
VKD3D_SM5_OP_FIRSTBIT_HI = 0x87,
VKD3D_SM5_OP_FIRSTBIT_LO = 0x88,
VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89,
VKD3D_SM5_OP_UBFE = 0x8a,
VKD3D_SM5_OP_IBFE = 0x8b,
VKD3D_SM5_OP_BFI = 0x8c,
VKD3D_SM5_OP_BFREV = 0x8d,
VKD3D_SM5_OP_SWAPC = 0x8e,
VKD3D_SM5_OP_DCL_STREAM = 0x8f,
VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
VKD3D_SM5_OP_DCL_INTERFACE = 0x92,
VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d,
VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3,
VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
VKD3D_SM5_OP_LD_RAW = 0xa5,
VKD3D_SM5_OP_STORE_RAW = 0xa6,
VKD3D_SM5_OP_LD_STRUCTURED = 0xa7,
VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8,
VKD3D_SM5_OP_ATOMIC_AND = 0xa9,
VKD3D_SM5_OP_ATOMIC_OR = 0xaa,
VKD3D_SM5_OP_ATOMIC_XOR = 0xab,
VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
VKD3D_SM5_OP_ATOMIC_IADD = 0xad,
VKD3D_SM5_OP_ATOMIC_IMAX = 0xae,
VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf,
VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0,
VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1,
VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
VKD3D_SM5_OP_SYNC = 0xbe,
VKD3D_SM5_OP_DADD = 0xbf,
VKD3D_SM5_OP_DMAX = 0xc0,
VKD3D_SM5_OP_DMIN = 0xc1,
VKD3D_SM5_OP_DMUL = 0xc2,
VKD3D_SM5_OP_DEQ = 0xc3,
VKD3D_SM5_OP_DGE = 0xc4,
VKD3D_SM5_OP_DLT = 0xc5,
VKD3D_SM5_OP_DNE = 0xc6,
VKD3D_SM5_OP_DMOV = 0xc7,
VKD3D_SM5_OP_DMOVC = 0xc8,
VKD3D_SM5_OP_DTOF = 0xc9,
VKD3D_SM5_OP_FTOD = 0xca,
VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
VKD3D_SM5_OP_EVAL_CENTROID = 0xcd,
VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
VKD3D_SM5_OP_DDIV = 0xd2,
VKD3D_SM5_OP_DFMA = 0xd3,
VKD3D_SM5_OP_DRCP = 0xd4,
VKD3D_SM5_OP_DTOI = 0xd6,
VKD3D_SM5_OP_DTOU = 0xd7,
VKD3D_SM5_OP_ITOD = 0xd8,
VKD3D_SM5_OP_UTOD = 0xd9,
};
enum vkd3d_sm4_instruction_modifier
{
VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1,
VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3,
};
enum vkd3d_sm4_register_type
{
VKD3D_SM4_RT_TEMP = 0x00,
VKD3D_SM4_RT_INPUT = 0x01,
VKD3D_SM4_RT_OUTPUT = 0x02,
VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03,
VKD3D_SM4_RT_IMMCONST = 0x04,
VKD3D_SM4_RT_IMMCONST64 = 0x05,
VKD3D_SM4_RT_SAMPLER = 0x06,
VKD3D_SM4_RT_RESOURCE = 0x07,
VKD3D_SM4_RT_CONSTBUFFER = 0x08,
VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09,
VKD3D_SM4_RT_PRIMID = 0x0b,
VKD3D_SM4_RT_DEPTHOUT = 0x0c,
VKD3D_SM4_RT_NULL = 0x0d,
VKD3D_SM4_RT_RASTERIZER = 0x0e,
VKD3D_SM4_RT_OMASK = 0x0f,
VKD3D_SM5_RT_STREAM = 0x10,
VKD3D_SM5_RT_FUNCTION_BODY = 0x11,
VKD3D_SM5_RT_FUNCTION_POINTER = 0x13,
VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
VKD3D_SM5_RT_UAV = 0x1e,
VKD3D_SM5_RT_SHARED_MEMORY = 0x1f,
VKD3D_SM5_RT_THREAD_ID = 0x20,
VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21,
VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
VKD3D_SM5_RT_COVERAGE = 0x23,
VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25,
VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26,
VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
};
enum vkd3d_sm4_extended_operand_type
{
VKD3D_SM4_EXTENDED_OPERAND_NONE = 0x0,
VKD3D_SM4_EXTENDED_OPERAND_MODIFIER = 0x1,
};
enum vkd3d_sm4_register_modifier
{
VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x00,
VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x01,
VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x02,
VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0x03,
};
enum vkd3d_sm4_register_precision
{
VKD3D_SM4_REGISTER_PRECISION_DEFAULT = 0x0,
VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_16 = 0x1,
VKD3D_SM4_REGISTER_PRECISION_MIN_FLOAT_10 = 0x2,
VKD3D_SM4_REGISTER_PRECISION_MIN_INT_16 = 0x4,
VKD3D_SM4_REGISTER_PRECISION_MIN_UINT_16 = 0x5,
};
enum vkd3d_sm4_output_primitive_type
{
VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3,
VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
};
enum vkd3d_sm4_input_primitive_type
{
VKD3D_SM4_INPUT_PT_POINT = 0x01,
VKD3D_SM4_INPUT_PT_LINE = 0x02,
VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03,
VKD3D_SM4_INPUT_PT_LINEADJ = 0x06,
VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
VKD3D_SM5_INPUT_PT_PATCH1 = 0x08,
VKD3D_SM5_INPUT_PT_PATCH2 = 0x09,
VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a,
VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b,
VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c,
VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d,
VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e,
VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f,
VKD3D_SM5_INPUT_PT_PATCH9 = 0x10,
VKD3D_SM5_INPUT_PT_PATCH10 = 0x11,
VKD3D_SM5_INPUT_PT_PATCH11 = 0x12,
VKD3D_SM5_INPUT_PT_PATCH12 = 0x13,
VKD3D_SM5_INPUT_PT_PATCH13 = 0x14,
VKD3D_SM5_INPUT_PT_PATCH14 = 0x15,
VKD3D_SM5_INPUT_PT_PATCH15 = 0x16,
VKD3D_SM5_INPUT_PT_PATCH16 = 0x17,
VKD3D_SM5_INPUT_PT_PATCH17 = 0x18,
VKD3D_SM5_INPUT_PT_PATCH18 = 0x19,
VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a,
VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b,
VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c,
VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d,
VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e,
VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f,
VKD3D_SM5_INPUT_PT_PATCH25 = 0x20,
VKD3D_SM5_INPUT_PT_PATCH26 = 0x21,
VKD3D_SM5_INPUT_PT_PATCH27 = 0x22,
VKD3D_SM5_INPUT_PT_PATCH28 = 0x23,
VKD3D_SM5_INPUT_PT_PATCH29 = 0x24,
VKD3D_SM5_INPUT_PT_PATCH30 = 0x25,
VKD3D_SM5_INPUT_PT_PATCH31 = 0x26,
VKD3D_SM5_INPUT_PT_PATCH32 = 0x27,
};
enum vkd3d_sm4_swizzle_type
{
VKD3D_SM4_SWIZZLE_NONE = 0x0,
VKD3D_SM4_SWIZZLE_VEC4 = 0x1,
VKD3D_SM4_SWIZZLE_SCALAR = 0x2,
};
enum vkd3d_sm4_dimension
{
VKD3D_SM4_DIMENSION_NONE = 0x0,
VKD3D_SM4_DIMENSION_SCALAR = 0x1,
VKD3D_SM4_DIMENSION_VEC4 = 0x2,
};
enum vkd3d_sm4_resource_type
{
VKD3D_SM4_RESOURCE_BUFFER = 0x1,
VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
VKD3D_SM4_RESOURCE_RAW_BUFFER = 0xb,
VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER = 0xc,
};
enum vkd3d_sm4_data_type
{
VKD3D_SM4_DATA_UNORM = 0x1,
VKD3D_SM4_DATA_SNORM = 0x2,
VKD3D_SM4_DATA_INT = 0x3,
VKD3D_SM4_DATA_UINT = 0x4,
VKD3D_SM4_DATA_FLOAT = 0x5,
VKD3D_SM4_DATA_MIXED = 0x6,
VKD3D_SM4_DATA_DOUBLE = 0x7,
VKD3D_SM4_DATA_CONTINUED = 0x8,
VKD3D_SM4_DATA_UNUSED = 0x9,
};
enum vkd3d_sm4_sampler_mode
{
VKD3D_SM4_SAMPLER_DEFAULT = 0x0,
VKD3D_SM4_SAMPLER_COMPARISON = 0x1,
};
enum vkd3d_sm4_shader_data_type
{
VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4,
};
#endif /* __VKD3D_SM4_H */