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mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-04-13 05:43:18 -07:00
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a082daeb56c239b41d67b5df5abceb342c0b32b9
vkd3d/libs/vkd3d
History
Giovanni Mascellani c7e173a1ff vkd3d: Log the requested feature levels for D3D12_FEATURE_FEATURE_LEVELS.
2025-01-13 16:41:53 +01:00
..
cache.c
vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry().
2024-08-05 15:59:53 +02:00
command.c
vkd3d: Drop smaller pools in d3d12_command_allocator_reset_descriptor_pool_array().
2024-12-09 16:10:22 +01:00
device.c
vkd3d: Log the requested feature levels for D3D12_FEATURE_FEATURE_LEVELS.
2025-01-13 16:41:53 +01:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
resource.c
vkd3d: Introduce an enumerant for the mutable descriptor set.
2024-10-23 16:07:36 +02:00
state.c
vkd3d-shader: Avoid passing NULL to qsort(). (ubsan)
2025-01-10 19:51:55 +01:00
utils.c
vkd3d: Recognise VK_QUEUE_VIDEO_ENCODE_BIT_KHR in debug_vk_queue_flags().
2024-09-20 17:21:44 +02:00
vkd3d_main.c
vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer().
2024-09-24 13:34:40 +02:00
vkd3d_private.h
vkd3d: Do not use more than a few million descriptors in Vulkan heap set layouts.
2024-12-05 21:00:03 +01:00
vkd3d_shaders.h
vkd3d: Compile the UAV clear shaders at runtime.
2023-11-06 23:09:49 +01:00
vkd3d.map
vkd3d: Allow writing log output via a custom callback.
2022-06-07 19:38:57 +02:00
vulkan_procs.h
vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
2022-03-24 19:47:24 +01:00
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