vkd3d: Drop smaller pools in d3d12_command_allocator_reset_descriptor_pool_array().

Effectively consolidating them.
This commit is contained in:
Henri Verbeet 2024-12-04 13:04:45 +01:00
parent d2feb33b47
commit bbeecfc835
Notes: Henri Verbeet 2024-12-09 16:18:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1304

View File

@ -1632,16 +1632,18 @@ static void d3d12_command_allocator_reset_descriptor_pool_array(struct d3d12_com
struct vkd3d_vk_descriptor_pool_array *array = &allocator->descriptor_pools[type];
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs;
const struct vkd3d_vk_descriptor_pool *pool;
size_t i;
if (!vkd3d_vk_descriptor_pool_array_push_array(&allocator->free_descriptor_pools[type],
array->pools, array->count))
return;
vk_procs = &device->vk_procs;
for (i = 0; i < array->count; ++i)
{
VK_CALL(vkResetDescriptorPool(device->vk_device, array->pools[i].vk_pool, 0));
pool = &array->pools[i];
if (pool->descriptor_count < allocator->vk_pool_sizes[type]
|| !vkd3d_vk_descriptor_pool_array_push_array(&allocator->free_descriptor_pools[type], pool, 1))
VK_CALL(vkDestroyDescriptorPool(device->vk_device, pool->vk_pool, NULL));
else
VK_CALL(vkResetDescriptorPool(device->vk_device, pool->vk_pool, 0));
}
array->count = 0;
}