mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
Vulkan does support rendering without a fragment shader, and this seems to work fine on current drivers. This commit gets rid of the last embedded shader binary in libvkd3d, and may have a slight performance advantage on hardware/drivers able to take advantage of the absence of a fragment shader.