vkd3d/tests/hlsl/uav-out-param.shader_test
Francisco Casas b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00

56 lines
622 B
Plaintext

[require]
shader model >= 5.0
[uav 0]
format r32g32b32a32 float
size (2d, 1, 1)
0.1 0.2 0.3 0.4
[compute shader]
RWTexture2D<float4> u;
void func(out float4 f)
{
f.x = 0.1;
f.y = 0.2;
f.z = 0.3;
f.w = 0.4;
}
[numthreads(1, 1, 1)]
void main()
{
func(u[uint2(0, 0)].yzwx);
}
[test]
dispatch 1 1 1
probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
[uav 0]
format r32 float
size (2d, 1, 1)
0.1
[compute shader]
RWTexture2D<float> u;
void func(inout float f)
{
f += 0.1;
}
[numthreads(1, 1, 1)]
void main()
{
func(u[uint2(0, 0)]);
}
[test]
dispatch 1 1 1
probe uav 0 (0, 0) r (0.2)