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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
26 lines
524 B
Plaintext
26 lines
524 B
Plaintext
[pixel shader fail(sm<6)]
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uniform float4 color[2][3];
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float4 main() : sv_target
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{
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return color[2][1];
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}
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[pixel shader]
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uniform float color[2][3];
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float4 main() : sv_target
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{
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return float4(color[1][0], color[0][0], color[1][2], color[0][2]);
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}
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[test]
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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uniform 8 float4 0.3 0.0 0.0 0.0
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uniform 12 float4 0.4 0.0 0.0 0.0
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uniform 16 float4 0.5 0.0 0.0 0.0
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uniform 20 float4 0.6 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.4, 0.1, 0.6, 0.3)
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