[pixel shader fail(sm<6)] uniform float4 color[2][3]; float4 main() : sv_target { return color[2][1]; } [pixel shader] uniform float color[2][3]; float4 main() : sv_target { return float4(color[1][0], color[0][0], color[1][2], color[0][2]); } [test] uniform 0 float4 0.1 0.0 0.0 0.0 uniform 4 float4 0.2 0.0 0.0 0.0 uniform 8 float4 0.3 0.0 0.0 0.0 uniform 12 float4 0.4 0.0 0.0 0.0 uniform 16 float4 0.5 0.0 0.0 0.0 uniform 20 float4 0.6 0.0 0.0 0.0 todo(sm>=6) draw quad probe all rgba (0.4, 0.1, 0.6, 0.3)