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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
b08be04465
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
31 lines
442 B
Plaintext
31 lines
442 B
Plaintext
[require]
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shader model >= 5.0
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[uav 0]
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format r32 float
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size (2d, 3, 1)
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0.1 0.2 0.3
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[uav 1]
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format r32 float
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size (2d, 1, 1)
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0.5
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[compute shader]
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RWTexture2D<float> u, v;
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[numthreads(1, 1, 1)]
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void main()
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{
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u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
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u[uint2(2, 0)] = u[uint2(0, 0)];
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}
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[test]
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dispatch 1 1 1
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probe uav 0 (0, 0) r (0.6)
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probe uav 0 (1, 0) r (0.6)
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probe uav 0 (2, 0) r (0.6)
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probe uav 1 (0, 0) r (0.5)
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